Microsoft gives some details price at Comic Con



Last weekend was the San Diego Comic Con, one of the biggest comic fairs in the world if not the largest.
And because it is so great there are involved more and more elements. For example, the get games and gaming itself get a lot of attention at the show. Not very surprising therefore that the Xbox One controller was shown there. Microsoft organized a professional panel that would show the new features of the Xbox One controller, Dead Rising 3 on Kinect and about Xbox SmartGlass , and this is what the gents did.


The names speak for themselves. The panel, led by Major Nelson, featured big names like Ken Lobb (Microsoft), Dan Greenawalt (Turn 10 Studios), Josh Bridge (Dead Rising 3), Justin Robey (Microsoft Studios) and Nick Burton (Rare). Okay, not the most objective persons bud it will do. Ken Lobb showed how to use Project Upload highlights (in this case of) Killer Instinct. Lobb also showed that the Xbox One controller through the Kinect CAMRA recognize who holds the controller. When the controller is past to another player it automatically loads the personal settings of this player.
Dan Greenawalt went deeper into the technology "under the hood" of the controller. He talked about the individual rumbles into the triggers that can give feedback on the status of your tires in games like Forza 5. Include This would allow the players better grip on the road can feel and can scan when and how hard to brake better. Josh Bridge showed some slideshows of in-game features of Dead Rising 3. He showed for example how a zombie anatomically correct was chopped into pieces. Zombies chopping is always fun and especially if there's still a bit realistic appearance of course! There was a moment when they showed how the
glass shards flew in the air and they make this very realistic in comparison with the laws of physics.
Justin Robey spoke mainly about the much talked Xbox SmartGlass. He told mainly about the possibilities SmartGlass entails. So you via Smart Glass invite people to join you and you get a notification if the other players are ready to start. Nick Burton spoke mainly about the improvements of 2.0 relative to the Kinect Kinect 1.0. Thus, the new Kinect every wrinkle in your face 'reading' and therefore he can recognize facial expressions. Also, the Kinect 2.0 see which finger which is about three meters away. Burton had to demonstrate a moment to scan his face by the Kinect 2.0 after the scan was then imported in the game. This allows players to their face, BMI and geometry import into their game effectively you yourself are that character.



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