Microsoft removes restrictions dev update from Xbox One!

 It's no secret that for many developers, especially indie devs, a big challenge is to get their games on Xbox Live let alone to be. Updates and patches paste uploaded The Xbox One seemed to be having problems again. Present While Microsoft makes indie devs unnecessarily difficult to distribute their games digitally competitor Sony says "come on with us, with us you can effortlessly your games on the PlayStation Network pumps without you need for a publisher." Of course there will be some paperwork to go before, but it's clear that Sony wants to keep. Threshold as low as possible No wonder they're so indie games that push forward.
But there does seem to be changing on the part of Microsoft. According to Ted Price, head of Insomniac Games, that new 'policies', a new company, the stack that developers are (generally) give the freedom to carry more than previously possible on the Xbox 360 from the necessary updates . What concerns Insomniac Games is good to remember that they have previously only games made for the PS3, secondly Fuse was their first game for the Xbox 360 that not so very long off, and thirdly their next game, Sunset Overdrive , an Xbox exclusive is One. From this one might conclude that Insomniac Games has not been known for a long time with Microsoft's way of approach.

 
  "On this generation, it's difficult to have a connection to players where we are getting information Including likes and dislikes or actions and then respond quickly. The hardware and the publishing policies preventable That kind of response when it comes to consoles. "
"We are seeing a lot of the barriers, mechanical and in terms of policy between developers and players, are coming down. This gives us a chance to make more regular changes and updates to the game based on what players are telling us and what we are observing them do. We'll have an opportunity to create a much more living world. "

But it's good to know that Microsoft restrictions of this type throws overboard. Tim Schafer, the figurehead of the indie devs, said that patching Xbox Live games a cool $ 40,000, - free! Something would have to cost any money, but a free service. Or am I the only one who thinks so?



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