I would like to comment on the news that the
technicians of Microsoft's graphics speed of Xbox One have increased
6.62 percent. Are we going to notice this? Is this essential?
To explain this, I must first explain a few things for the readers who are not so concerned with this kind of technical drivel. The
idea behind a (game) computer is as follows: you want to build a system
- consisting of many different parts that their specific function -
that as many calculations per second can make. These calculations cost power / energy / power. The more powerful the components are, the more energy they consume, the warmer they are. Heat is the so-called bottleneck, because from certain parts temperatures will no longer function. Making
a computer is actually a balance between power and heat you want as
much power as possible without the hardware to demolish. Cooling
is very important and this is incidentally why the previous versions of
the Xbox 360 as noisy: the fans do their best to keep God gruesome the
device to an acceptable temperature.The latter also hooked on the news that the Xbox One can stand to ten years. Whether
this is possible in software - operating systems since after long usage
'overloaded' could become - let's in the middle, but with proper
cooling, this is a hardware option. Let the whiners but tasty grumble on the size of the console, in the end, this is precisely what you want. A
larger device has more room for fans and other cooling elements, and
more 'open space' in the console emits heat more opportunity to be
(airflow). Drained The more heat can be dissipated the more power you can pump by the hardware. The
good dissipating heat literally translates into better outcomes, such
as shorter load times or more beautiful shadow effects. Because you can pump more power through the hardware, which you can increase if you have a good airflow. Single performance This
is the reason why my Rainbow Dash on wheels says the case is so large
and heavy that the idea to lift this thing alone caused a triple hernia.
In short: big = good.Clock SpeedNow we will go to the news of Microsoft and their 6.62 percent. For what have they done? The technicians of Microsoft are engaged in 'overclocking'. Overclocking
means that you have a piece of hardware (such as the processor or video
card) boosts, as it were, as many also step up their mopeds. You
let a piece of hardware so make more calculations than initially is
common, which (may be the speed that determines how many calculations)
so higher.'s Clock speed This causes (you guessed it) more heat, but this need not be provided you discharge this well no problem. Microsoft has released the video card overgeclockt so it is therefore slightly faster. 6.62 percent to be exact.To go further on what they have done exactly in I have to make one thing clear. The
speed of a video card is indicated by two clock speeds: the "memory
clock" and the "core clock" - all video cards are obviously a lot more
complex than just these two figures. The
most important of these is the core clock speed ', because it primarily
affects how many pixels the video card and textures per second calls
and the memory can write (though this is a bit short-sighted). The 'memory clock speed "determines the speed at which this data is loaded, so you get eg shorter load times. Both
speeds are measured in MHz, but you can not simply two different video
cards side by side and looking at the card MHz higher. When the chip of the card is better, the less MHz to perform. Same calculations required The chip is faster, itself so the 'core' and 'memory' have to work for the same result, to put it as simple to express so hard. In summary, the core clock speed is (generally) more important than the memory clock speed.
Research and resultsThis I have experienced myself when I hit the overclocking. When I raised the only 50MHz core clock, I saw the results in frames per second back. So I have The Elder Scrolls V: Skyrim on my PC, but I have all installed mods that make the game many many many times better. By increasing the core clock 50MHz with my heavily modified version of Skyrim was about 5 percent faster. And
I'm not alone in this experience, because other technical websites also
have this kind of research done and they came to the same conclusion. So
you can better increase the core clock speed than the memory clock
speed, although the differences are not so great in some games because
they are programmed differently. The
study linked above DiRT 3 turned example, 18 percent faster core clock
with the increase, which is quite a difference. Slightly more than
110MHz
Now we can look at the performance of Microsoft. Their
technicians have the core clock speed of the graphics of Xbox One
increased from 800MHz to 853MHz, without straining. Hardware with too
much heat Whether this speed at all or 800MHz been or not - because we hear this figure, for the first - let's in the middle. The question is: will we notice this? Obviously,
I can not answer that in conclusion here, because we can not compare
their closed system with blind for example. Gaming PC But
if developers confirm that this increase in speed has actually taken
place, we can free make sure that this weldegelijk makes a difference. The
difference will not be large enough to games that run at 30 frames per
second, to lift, to a smooth 60 frames per second that I guarantee you. But
this small increase can make the difference between "stable running at
30 or 60 frames per second" and "at 30 or 60 frames per second ... with
some frame drops / stuttering.53MHz is an increase of 6.62 per cent, and it seems that only a minimal improvement. But we now know that increasing the right speed - though it is only 53MHz - weldegelijk can have impact. Perhaps
this improvement even more impact because it is a closed system is
concerned, but that is another issue that we have to submit. To
developers
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The Xbox One's GPU upgrade does it make any difference ?? Full report !!
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