Showing posts with label controllers. Show all posts
Showing posts with label controllers. Show all posts

I know the prices of the Xbox One controller!!

The cost of the controller and headset for Xbox One are announced for the U.S.. In America, an Xbox One controller costs $ 59.99 and the Headset $ 24.99.

Although the official price for the accessories of Xbox One is not yet known for our region, the U.S. retail price of the controller and headset for Microsoft's Next-Gen unveiled at the Microsoft Store. The controller will cost $ 59.99 (€ 45) and the Headset $ 24.99 (€ 19). The official charging kit with USB cable and battery pack will cost $ 24.99.

With every Xbox One is a standard controller and the Kinect sensor. Who wants the headset, will have to
pay.The Chat Headset is not captured in the bundle.What is a pity cos we all like them so much bud if they say we don't need it we like to be-leave them! And of course we also understand that the price of an Xbox One must be as low as possible otherwise they probably going to sale them less cheap !

Interestingly, the Xbox One controller standard uses two AA batteries and you have to pay extra for a rechargeable battery. That is not the most environmentally and user friendly, choice of Microsoft for its Next-Gen Console. Hopefully is the controller energy efficient, or else Xbox One gamers will use many battery's whit their favorite thing to do.


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Microsoft gives some details price at Comic Con



Last weekend was the San Diego Comic Con, one of the biggest comic fairs in the world if not the largest.
And because it is so great there are involved more and more elements. For example, the get games and gaming itself get a lot of attention at the show. Not very surprising therefore that the Xbox One controller was shown there. Microsoft organized a professional panel that would show the new features of the Xbox One controller, Dead Rising 3 on Kinect and about Xbox SmartGlass , and this is what the gents did.


The names speak for themselves. The panel, led by Major Nelson, featured big names like Ken Lobb (Microsoft), Dan Greenawalt (Turn 10 Studios), Josh Bridge (Dead Rising 3), Justin Robey (Microsoft Studios) and Nick Burton (Rare). Okay, not the most objective persons bud it will do. Ken Lobb showed how to use Project Upload highlights (in this case of) Killer Instinct. Lobb also showed that the Xbox One controller through the Kinect CAMRA recognize who holds the controller. When the controller is past to another player it automatically loads the personal settings of this player.
Dan Greenawalt went deeper into the technology "under the hood" of the controller. He talked about the individual rumbles into the triggers that can give feedback on the status of your tires in games like Forza 5. Include This would allow the players better grip on the road can feel and can scan when and how hard to brake better. Josh Bridge showed some slideshows of in-game features of Dead Rising 3. He showed for example how a zombie anatomically correct was chopped into pieces. Zombies chopping is always fun and especially if there's still a bit realistic appearance of course! There was a moment when they showed how the
glass shards flew in the air and they make this very realistic in comparison with the laws of physics.
Justin Robey spoke mainly about the much talked Xbox SmartGlass. He told mainly about the possibilities SmartGlass entails. So you via Smart Glass invite people to join you and you get a notification if the other players are ready to start. Nick Burton spoke mainly about the improvements of 2.0 relative to the Kinect Kinect 1.0. Thus, the new Kinect every wrinkle in your face 'reading' and therefore he can recognize facial expressions. Also, the Kinect 2.0 see which finger which is about three meters away. Burton had to demonstrate a moment to scan his face by the Kinect 2.0 after the scan was then imported in the game. This allows players to their face, BMI and geometry import into their game effectively you yourself are that character.



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Ps4 controller adjusted at the last moment !!

Mark Cenry, the architect of the PlayStation 4 has shone new light on the development of four new Dual Shock controller for the next-gen console from Sony, the PlayStation 4. It became clear that there are some aspects have been omitted. At the last moment.
 
Cerny said that there would come. 4 controller initially biometric sensor strips on the DualShock These sensors can record the emotions of gamers by doing the skin of your hands. Measurements The additional option, however, was pushed into the final design of the table, according to Cerny added slightly.

In addition, the architect said he had to first-person shooter (FPS) games. When creating the new controller especially thought According Cerny borrowed the predecessors of the DualShock 4, song number three, has not he now had no complaints about. Well to FPS games, but The triggers and joysticks are fully optimized for this, we must therefore almost "perfect" controller expect if we are to believe. Cerny However, it is to wait until this fall when the PlayStation 4 will appear, before we can get to work with the controller.


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The lightbars on controller ps4 aint going of !!

Small news !!
It will not be possible to turn as a user.The glowingpanel at the top of the controlpath from PlayStation 4That SonyWorldwide Studios boss Shuhei Yoshida said via Twitter.The light bar is used by thePlayStationcamera to detect the motion controls and can change color.In Killzone:ShadowFall is the use the health-status.It is unclear whether developers or the lightbar can turn off.Several gamers are afraid that a reflection occurs on the screen with the light of the light bar.

Mean while, Mr.Yoshida announced that it will be off. This will happen only when they want to.Whether or not it will happen remains to be seen.Users cannot disable the lightbar it self.

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Microsoft is working hard making the xbox compatible


 Microsoft will make a great range of accessories for the Xbox release One. Not they meet your requirements, for example because they are too expensive or too cheap, then perhaps offer the devices from third-party developers solace.

Microsoft has just announced that the Xbox One will also support accessories from third parties in an official statement:

The Wireless Controller has leg redesigned to allow for higher data transfer speed between the controller and the console. This usefull required creating a new expansion port design for headsets and future controller add-on devices Which is different from a standard audio plug input. Xbox plans to develop solutions in the near future to allow consumers to connect many brands or wired gaming headsets to the Wireless Controller for gaming and audio chat.


  During the Build conference Microsoft, the company announced that the Unity engine will be on the Xbox 360, Xbox One and Windows 8 platforms. Supports Unity is one of the most widely used engines in the world and especially popular among small development studios.

Unity on Xbox
Unity for Xbox One supports all the features of the console. This makes it possible for developers to develop using the features of Kinect, multiplayer matchmaking, smart glass and cloud features of Xbox Live. In Unity games For developers who spend their game from Microsoft Game Studios is a license for Unity Pro 4 free. Normally costs about $ 1,400 license.

Unity
One addition to the Xbox and Xbox 360 Unity also supports Windows 8. Going over to both the PC version and the tablet and smartphone versions of the operating system. Unity was founded in 2005 and was originally intended as engine for Mac OS X. Ultimately, the engine has become one of the most popular in the world with over 2 million users. Unity is available for all major computer and mobile platforms, the Wii, Xbox 360 and PS3 are also supported by Unity.


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