Showing posts with label 1080 p 60 fps. Show all posts
Showing posts with label 1080 p 60 fps. Show all posts

The real difference between PS4 And Xbox One !!

The following console war is coming and many people are wondering which console is better. If we purely look at the hardware then the PlayStation 4 is on paper about 50 percent faster than the Xbox One. We did a sort of practice test and found that the PS4 is between 17 and 33 percent faster than the Xbox One.
The consoles are not available at this time so a real test with the consoles is impossible. The differences in performance will vary per game but the PS4 actually is always going to be the parent party it seems certain.
If we look at the performance on paper, we see that both consoles are powered by chips from AMD. The big difference is, the graphics performance of both consoles, the PlayStation 4 has 1152 GPU cores and can reach 1.84 teraflops. Xbox One  got 768 GPU cores and can get 1.23 teraflops. On paper the PlayStation 4 is about 50 percent faster, but in practice that difference does not have to be this big. 

 We decided to replicate both consoles with two PC systems. There were two PC systems built which make use of the same AMD architecture as the two new consoles. Then, several benchmarks where turned and was checked how many frames per second (FPS) there was obtained. The number of FPS was on the PlayStation 4 PC version in all benchmarks higher, only they never came close to 50 percent. In practice, the difference lying between the 17.6 and 33 percent.


Both consoles also had a benchmark run  of Crysis 3 because that game is probably the most close to the next gen games that are coming. Graphically seen, Crysis 3 is one of the games that requires the most of a system. On both systems was Crysis 3 shot in Full HD (1080p) resolution and the difference between the PlayStation 4 and Xbox One was 19.3 percent.
These tests give a first look at what the difference is between the two consoles, which also will have impact on performance is the operating system that runs in the background of both consoles. In this test there turned  a Windows installation in the background, that will be different on the consoles. See here the benchmark of Crysis 3 .

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Mirror's Edge 2: What took you so long?


After months, perhaps years of rumors about a new Mirror's Edge we got on the last E3 finally our redeeming answer. Mirror's Edge 2 is coming to the next-gen consoles and during the EA press conference we were the first to see the images. But why the hell do we have to wait for a sign of life so long?

According to Patrick Söderlund, the executive vice president of the EA Games label, it has to do with the change to Mirror's Edge. Part two is still a first person action adventure, but is different than the first part. The next-gen hardware was a need for the title. He says:

     "It will be a different Mirror's Edge than you have seen before. It's taken this long Because we


wanted to get to the right concept and the right idea. Sara Jansson who is a producer on it, when she pitched her idea to me I was frankly blown away. She pitched an idea That frankly could only be built on 4 gene, is a stunning concept, and when she came to us we knew we had it. It will be a very innovative game That people, I think, will be surprised by what we show. I'm genuinely excited by it. "
All we know so far is  that Mirror's Edge 2 is going to get an open world . Here this is what we know ! Hopefully at gamescom some more info and footage!


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Fifa 14 first impression !!

That Fifa 14 would get a better gameplay and realistic, we already knew after the first preview. Now I could actually get a new game started. My first impression.
How to win a football game? Dutch, English, Italian and German coaches have there each with its own vision. One focuses on fit, the other on defense and the third again on hard work. But despite the diversity in the gameplay of FIFA's physical struggle and hard work never been of significant importance.
With speed and short passjes you can quite easily the big, chunky players dodge in Fifa 13. In Fifa 14 is quite rigorously addressed by speed and physical strength to vote. Much better coordinate Sprinting is more a weapon that should be used and dosed shielding the ball has become an essential part of the game screen.Gameplay
This has a fundamental impact on the gameplay. The game feels generally heavier and slower than his predecessor, while the first sprint with Lavezzi or Reus has an exploding speed. The latter is equal compensated for by the control of the ball.

During a sprint, it is a lot harder to keep than in the previous section. The ball at you In any case, the ball is farther away, in general, of the player. In the early build, which according to EA was ready for about 60%, which still made for extreme scenes in which the ball even after an attack on two feet all the foot dismount. Hopefully that still properly adjusted or is this purely a matter of practice, but it is clear that much more emphatically battle 14 will be. Present in Fifa Each ball contact can become a fight for the ball, making every little decision can all be important.Movements
Fifa 14 has its new balance and fresh feeling mainly due to precision movement. This means that not only realistic eye movements, but also more realistic function. The body weight of players is clearly reflected in their attitude, making it seem less players glide across an ice rink back.

However, Precision movement goes beyond that. A quick turn after a sprint instance always requires a tilt of the body weight. This causes a logical delay, with all its consequences. Think of lumbering defenders as Dante and Pique who always walked past after such an error in judgment by nimble attackers.
HANDS-ON: FIFA 14
The physical battles for the ball also ensure that events are experienced as a real fight. By holding the left trigger in you position your body between your direct opponent and the ball. The resulting physical fights occur depending on position, body weight and momentum, which all works quite accurate and natural.
With Ibrahimovic can thus as a beast of opponents you push off, while Reus with your agility used to outwit defenders. The specific qualities of players are so much better utilized. Blindly rely on speed, which was quite the case in Fifa 13 is no longer applicable. Sprinting can not be used but simply to increase the pace but is presented more as a weapon. A weapon which you can keep. Physical strength with your other fine This is
also operated by the defenders, which is much tighter and brighter cover.Emotion
Where FIFA is committed to a greater emphasis on building an attack with a powerful climax. Players must fight for a goal and then experience the emotional impact of that goal. Pure shot here must also contribute. Players now have more realistic shooting animations, the exercise determines the strength of the shot and the ball falls and runs on a more satisfactory way.
It feels even more delightful to Gerrard with a ball to shoot 30 meters towards the intersection and see how the ball just slips past the fingertips of the keeper.

The realism of the splash animations, the shots and the action, which resulted in Fifa 14 real feeling about football knows how to bring. Only in terms of gameplay though. The atmosphere, the facial expressions and the cheering of the audience, the game might still not have. In the last minute while scoring feels fantastic, but again not assisted by an exploding stadium or enervating comment.Conclusion
Despite successful Fifa 14 in a step closer to reality to come. The new balance between movements, speed and physical strength reflect the contemporary football. To play like Ajax or Barcelona, ​​with care and technical football, you have come this time from a good family. The game of Bayern Munich mimic easily. On his German Fifa 14 puts less emphasis on technique, and more precisely on functionality, physical strength and balance. That always makes not the most elegant events, but always tension, passion and struggle.

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This PS4 titles run at 1080p resolution and 60 fps ps4 news

With the PlayStation 4 will be a lot more possible in games by the stronger hardware. Think of better lighting, but also more players the number of players is 32 to 64 on a folder in a multiplayer, like Battlefeld 4 true. However, we will see more changes.

So it was not every game on the PlayStation 3 in 1080p resolution and 720p even the standard. This seems to be different. The PlayStation 4 Also, more games run at 60 frames per second than the 30 that we mostly see now. Although it will take some time before the PS4 really in us and your house there are already some games known at a resolution of 1080p (or have to) walk plus those 60 frames per second.
 

Battlefield and Call of Duty 4: Ghosts we know it, but there are more games like Club Drive, Assassin's Creed IV: Black Flag and Tom Clancy's: The Division. Both games from Ubisoft at E3 were indeed already shown on the PlayStation 4 and without problems. All in 1080p and 60 fps.

Certain games is also known that they will run at 30 fps for example Killzone: Shadow Fall. Guerrilla Games indicated that this was mainly because their priority is to finish the graphics and effects an informed choice.








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