Showing posts with label Fifa 14 screenshots. Show all posts
Showing posts with label Fifa 14 screenshots. Show all posts

Lets take an other look at fifa 14

When we talk about the gym Play your game, we will find that there are additional features in the gym Playboy, including what is known as micro-movement, a system adjusts how much the players and the way their movements and their direction changes and other environmental factors , That game will depend on animation rather than physics (physics) Used in the previous sections , Perhaps veteran players benefit from these new strategies better than the new players on this series , And major improvements revolve around player movement, a project that took a full year in development so that the animation address the nuances that were significant in the previous sections so play like you see a cartoon films and animated graphics without feeling the presence of any differences between successive scenes
I will give an example in the previous section FIFA 13 When you're moving the ball in a straight line and then suddenly spin the opposite direction you will find small differences appear which will be addressed in this new part , This will be observed more in the line of defense with non Seriine defenders on opposite wings and forwards, we will find greater differences appear especially if you are passed to the attacker when she turns to prosecute the attacker will find it has taken steps faster you that you can not prosecute something that has been treated , In short it is makes FIFA football game very realistic and makes avoid errors defenders that may result from the skill of the attackers who are going through the defense before they inflict their they have the ball with all the power of the home.
Photo showing statistics of the players!

Of course other related feature which striker would be to develop a body in the direction of the net before aiming for the net and not come out of his ball out of the net , In spite of that this feature will make it harder, but it helps to close the competition between the players , An example of this is when the player Alawarjouiana notes (Luis Suarez) When he jumps in the air, we find that the number of animation 40 To 45 Copy of the order to the player hits the ball in the net, which made it real like you already see Lewis is aiming for the fact that ball inside the net , In short this is known as air pulley system which is totally unacceptable and stunningly of all player.

Other additives return of Career mode pattern a pattern that makes there is a global network of scouts in all countries of the world, which allows players to hire one of these Scouts in order to roam the world in search of some small talent , As you will see in the pattern Occupation easy reports and a series of scouts in order to capture the quality players , As was announced the return of the final pattern of the team (Ultimate Team) But unfortunately this pattern will be just as special additional content to your Xbox One , Finally it was announced a few days ago, the official cover of the game have to be Argentine star (Lionel Messi) Is the player who resides his picture on the covers of the game to be a Mexican player and a Manchester United player (Xavier “Chicharito” Hernandez) Is the champion of North America casings .. Thus, we find that for the first time an image is changed Messi came in from the covers of the North American continent to replace him

Of the most important things that needs to stop before it is Ignite Engine engine that will be used only in all the sports that will emerge from the (Electronic Arts) It will be special only to the next generation devices (Xbox One-PlayStation 4) This means that this engine will not be used in the development of the game on the current generation of devices.
Picture showing the possibilities of defenders
To here I have got with you to the end of this simple review about one of the best football games , FIFA Vlabh 14 Is expected to achieve great success and continues to outperform the toy eggs , You with a naughty boy of the golden gaming network, which is keen to provide all that is new to you in the world of gaming







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the nominees and winners of e3 2013 !!


 I got somthing nice for you fellow kings !!
E3 2013 has quickly come and gone and it was an incredible week for EA SPORTS titles. Members of the press got their chance to see the first four games running on the EA SPORTS IGNITE engine. Many also had the opportunity to sample new releases coming soon to Xbox 360 and PlayStation 3. 
So which games were best in show? Here's a rundown of how EA SPORTS fared at E3.

FIFA 14

 

 Win
Best Sports Game - Gamer Media Theory 
Best Sports Game - 9 lives (Belgium)
Best Sports Game - PlayStation Universe 
Best Sports Game - Game Informer 
Best Sports Game - Gaming Illustrated
Best Sports Game - Digital Trends 
Best Sports Game - jeuxvideo.com 
Best Sports Game - The Nerdist 
Top 10 of E3 - Mirror 
Top 10 of E3 - RadioTimes 
Top 10 of E3 - Black Enterprise 
Best of E3 2013 - DVLZGAME.NET

Nomination
Best Sports Game - Game Critic Awards
Best Sports Game - IGN
Best Sports Game - Destructoid 
Best Sports Game - Machinima 
Best Sports Game - Game Chronicles
Best Sports Game - Video French TVBest Sports Game - Gaming Trend 
Best Sports Game - Hardcore Gamer 
Best of E3 2013 - Game Informer 
Best of E3 - Vandal.net

So this is an very important list of winnings of ea and fifa 14 also ignite so it promisses to be the best fifa ever and we are looking forward  to it ore not guys !!!
let it come the game we need !!


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The new Fifa 14 cover star hase revealed !!



Electronic Arts Inc.  today announced that EA SPORTS has signed one of Mexico’s most popular and accomplished footballers, Javier 'Chicharito' Hernandez, to a multi-year endorsement contract that will see him make his debut on the cover of FIFA 14 in Mexico, and on one of two covers in the United
States. Chicharito will appear wearing the Mexican national team home kit alongside the world’s top footballer, Barcelona and Argentina superstar Lionel Messi. Fans in the United States will also have the option to choose the global cover featuring an iconic image of the world’s No. 1 player, Messi. Chicharito is a natural goal scorer beloved by fans in Mexico for his exceptional performances and goal-scoring track record since he took the world stage with the Mexican national team at the 2010 FIFA World Cup South Africa™.  The 25-year-old is already the fifth highest goal scorer of all-time for the Mexican national team. In addition, Chicharito has gained international admiration for three incredibly successful seasons with Manchester United Football Club.
“We have long admired the flair and passion Chicharito brings to the sport,” said David Rutter, Executive Producer of FIFA 14. “With Hernandez on our team we have Mexico’s best and most exciting player to help EA SPORTS make a deeper connection with our fans.”
“For me it's a real honor to have been selected to appear on the cover of FIFA 14, first of all because I declare myself a big fan of this game, and second  because I’m looking forward to sharing my passion for football and EA SPORTS FIFA 14 with fans all over the world,” said Hernandez.
The multi-faceted partnership will see Chicharito become an EA SPORTS Football Ambassador. He will become the cornerstone of marketing and advertising campaigns in Mexico and North America, featured on packaging and utilized in social media activities. Chicharito will appear on the cover of FIFA 14 on the Xbox 360 games and entertainment system with Kinect™ from Microsoft, and the PlayStation3 computer entertainment system with PlayStation Move support.
Fans will experience the emotion of scoring great goals in FIFA 14. A new feature called Pure Shot and a Real Ball Physics system transform shooting, making every shot attempt feel real and exhilarating. A new feature called Protect The Ball inspires gamers to build play through midfield and dictate the tempo of a match. Players will feel the tension as chances are created and then unleash the perfect strike.  Plus, revolutionary new step-based locomotion technology delivers Precision Movement, bringing the authentic motion of professional footballers to FIFA 14. Players now plant, pivot and cut, feel more agile and athletic, and move with the explosiveness of elite athletes. With engaging online features and live services that connect FIFA 14 is soccer's social network. Additional features will be revealed in the months ahead.
fans to the heartbeat of the sport—and to each other— through EA SPORTS Football Club and Match Day,



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Pro Instincts ! From Ea and Ignite

Pro Instincts is another one of the new FIFA 14 features that will be exclusive of next-gen consoles Playstation 4 and XBox One. Find out how it will be.



Pro Instincts in FIFA 14: Human Intelligence on Next-Gen Consoles
For the first time, players in FIFA 14 will be able to anticipate and respond with human-reactions through Pro Instincts. Players now have full awareness and context of what is unfolding around them – transforming physical play in the beautiful game.
Pro Instincts is made possible by EA SPORTS Ignite that will power FIFA 14 on Xbox One and PlayStation 4. EA SPORTS IGNITE features Future Physics technology that enables players to quickly analyse potential outcomes of what is about to occur around them. This infuses each player with human-like awareness, anticipation, instincts and most importantly, reaction times. All 22 players on the field now make intelligent decisions like they would in a real match, such as anticipating tackles, avoiding tacklers or bracing for physical challenges.

With Pro Instincts, an attacking player will be aware of their opponents and can use an arm or turn their body to shrug off the challenge. Previously, players did not have this context of their surroundings, resulting in unrealistic and frustrating collisions with the opponent. In FIFA 14 they will recognize an oncoming slide tackle and be able to adjust their body movement to avoid the defender’s leg.
In unavoidable collisions, both players will brace themselves for the impact and extend their arms to break their fall or stumble as they try to regain their balance. For defenders, it is now possible to win the ball by gaining body position on a player and not having to rely solely on a tackle.
Some examples of new FIFA 14 player movements made possible by Pro Instincts are:
    Leg avoidance: players are able to skip over slide tackles and outstretched legs
    Players can grab limbs when pushing/pulling
    Arm locks while jostling for possession
    Greater variety and new types of seal-outs
    Bracing for ground contact when losing balance and falling
Pro Instincts will dramatically change the way each match is played. Organically avoiding tackles and using body positioning to win the ball will make matches feel natural and life-like.




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FIFA 14 on PS4 wants to creat an ai for every player!!



FIFA 14 executive producer David Rutter wants the megaton footy series to reach a point where every single player has their own unique personality and AI on PS4. A lofty ambition, no doubt. But surely worth it if we end up with a hyper realistic David Goodwillie (insert schoolgirl titters) who shanks shots unlike anyone else in the game.

FIFA on PS4 aims to eventually create unqiue AI for ever player

Rutter is overseeing both the PS3 and PS4 versions of FIFA, with the latter boasting ten times the animation of the current-gen game thanks to the power of EA’s next-gen Ignite engine. This power could also potentially be used going forward to create a vast database that would allow for truly individual player AI on a grand scale.
“You know we go around catching the cream of the talent with our head capturing rigs,” says Rutter during an exclusive chat. “And it’s the same thing with the AI stats; we’re slowly but surely going about capturing absolutely everything. We want to create the most comprehensive database of everything football.”
That future of having thousands of truly individual players is a good way off, though. But at least FIFA 14 will have individualised AI for all 11 different positions on the field. ” The players on the pitch now operate as individuals that recognise what their team mates are all about, which is, I guess it’s a big freeing moment for us,” Rutter admits.
“That basically means you know if your left back is looking at going on with the ball as it becomes closer to him and he starts to react, the rest of the team is still following, if you like ‘basic orders.Now we can actually have the centre back worry about what’s going on with the left winger and the left back or the left central midfielder also being involved much more in the play, just reading what is going on.”

“We are starting to get more deeply
into creating those customised
players and personalities on the pitch”

Big name stars in FIFA 14 will also be more unique this season. “If you’re talking about the individuality of, say the difference between a Messi and a Ronaldo, then definitely we are starting to get much more deeply into creating those customised players and personalities on the pitch.” 
Rutter once again affirms it will take a long time to expand this feature to accompany every player from League Two jobbing part-time plumber all the way to preening Portuguese mega star. “With the breadth and the depth of FIFA it is going to take us a very long time to have a catalog of every player. But totally we are all about trying to create those individual moments in our game.”


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Some news About the skilzz in fifa 14 !!

There are some new skill moves i told you about that they say that going to be in Fifa 14 and this is an very nice one ,
i can do this one in real life to just like an few others , this one i dont  know how they going to name the trick i think something like the Ronaldo step over ore Ronaldo reverse any ways, its an combination of the reverse step over and then you push it out side with the outside of your left foot .

Just like u can see here on the picture u see the reverse step over and then on the 3th picture you see his left foot stepping out, there this old skill is going to expand . whats going to change you can now on that moment set the direction to left so the left foot shimmy's the ball to the left and when done probably you can fool youre opponent twice and he is send the wrong direction. then u are in clear space and run in to the hole you just created.

 
EA SPORTS FIFA 14 Skill Moves And Precision Movement Explained

In this latest FTW interview, EA SPORTS™ FIFA 14 Producer and pretty handy footballer Kantcho Doskov discusses new Skill Moves and even demoing one for real. We then talk about Precision Movement, what it's all about and how you’ll be using both sticks when you start playing the next FIFA.
 
FTW: Kantcho, You're a keen footballer and one that has actually been motion captured so you’ve actually been in the previous FIFA games?
 
K.D: Yes, I had the chance a few years ago to suit up and have my motion captured including several skill moves and several shooting animations.
 
Are there any new skill moves that you can tell us about for FIFA 14?
There is one new skill move that Ronaldo likes to do from time to time, it’s basically a combination from a previous skill move called the ‘Reverse Step Over’ and what you do is you step over the ball, you touch it with your instep then use the outside of your foot to knock it the other way. It’s sort of like a double fake and it’s really effective when you get it right.
 
Why would you use that move on the pitch Kantcho?
When you’re facing up your defender on the wing, one on one, that’s the best place.
 
Is there one tip, or one super tip, that you would give those who read this interview or watch the videos to help them get ahead of the pack?
When you first pick up FIFA 14 you’re going to notice that the pace is slower and much more realistic, so you’re going to have to take some time to adjust to that. But the one tip that I would give is to try to use the ‘Protect The Ball’ – the ‘Left Trigger’. This going to slow down the pace of the game, allow you to keep ball possession, and bring your teammates rather than just hoofing it forward or trying to sprint down the wing. It’s my new favourite FIFA 14 game mechanic and I hope everyone tries it out. It’s not something that you need to use, but I recommend it.

One of the major new gameplay developments in FIFA 14 is Precision Movement. Can you tell us a little bit about that?
Yes. Precision Movement is something that we have been working on for the last couple of years, revamping our locomotion system to be completely new, to focus more on momentum preservation, proper weight shifts and changes of direction. This changes the game, football is all about moving around the pitch and how you accelerate and decelerate and this is a fundamental part of the game and that’s what we’ve changed this year to make FIFA 14 much more realistic.
 
So in FIFA 14 the Left Trigger is now used to protect the ball whereas previously you’d use the Left Trigger for Skill Moves and Close Control. How do you do Skill Moves now?
So Skill Moves are a lot more intuitive now. It’s only the Right Stick – that’s all you have use! No need to hold the Left Trigger anymore if you want to do Skill Moves, but the Left Trigger is now ‘Protect The Ball’. So anytime you are standing, jogging, running, sprinting, dribbling you can simply hold down the ‘Left Trigger’ and the player will use his body, use his arms, or do whatever he can to get in between the defender and the ball. So using the physicality of that player to slow down the game, allow time for his teammates to join in the attack is something that a user can do whenever they like and is just an alternative to holding down the sprint button using pace all the time.


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Pes 14 !



  Hands-on Impression!

Reading an article in EDGE, diagrams, screenshots and teaser trailers, these are all great but nothing can compare to actually getting your hands on a new PES for the first time. It’s where you form your first opinion of the game and learn more about it, something that no pre-release asset or article can provide. This year, with a brand new engine behind the game, that statement had more weight behind it than you can ever imagine. Excitement? Yes, I had it in abundance. Trepidation? Sure, there was plenty of that too. How would the Fox Engine change a series that I had followed for so long? After playing it for several hours at E3 2013, the answer was very much positive.

The Difficulty Curve

Pick up the pad and start to play PES 2014 like any of the previous titles in the series, you’ll find that you won’t get very far. Whilst the game retains that distinct PES feeling, it plays differently and that is very much a good thing. The power of the Fox Engine combined with some new features, means that the rigid feel of previous games has gone. MASS and TrueBall tech have much to do with getting rid of that, helping to make the on-pitch action in PES 2014 look and feel more natural than its predecessors. For instance, when you’re dribbling, the player you’re controlling not only moves more realistically, you feel his weight shifting as he jogs or sprints in the desired direction. Sprint too much and attempt to turn at the last minute? It’s more than likely the ball will go out of play or will be intercepted by the opposition. This applies to even the star players such as Robben, Ribery or Neymar. After all you don’t see these guys constantly sprinting in real life matches like headless chickens, do you? Well, Robben maybe! Sorry, bad joke. In all seriousness, it’s a great change, one that forces you to think about when you sprint and dribble with some real care. I learnt the harsh way, and I suspect many of you will too.
Another area where MASS and TrueBall Tech come into play is with the first touch and control system. There is a real emphasis on first touch an control in PES 2014, something that is apparent even in your first match. The physics system works in tandem with the TrueBall Tech to simulate how well you end up controlling a ground or lofted pass. The results are sublime, with the level of success dependent on where the player is, how his body is positioned and which direction you push the analogue stick. Much like the dribbling mechanics, you have total control, but everything is bound within reality. Sometimes your player will take the perfect Bergkamp-esque touch, whereas others he’ll fail completely. It’s not completely black and white, there is a grey area too. So if you happen to take a less than perfect touch that doesn’t immediately mean you’ll lose the ball. Sometimes that will be enough, depending on the situation of course. Whatever the result, once you get you used to it, you’ll never feel cheated. Whatever you do has an impact on how successful you are. It’s a harsh lesson to learn, but oh so rewarding when you get it right. I said this to a few people after playing 2014, but I think the difficulty curve will be steeper for regular PES players, whereas total newcomers might adjust a little easier. That’s not because it’s “newbie friendly”, but more because a newcomer won’t be stuck with certain bad habits.

Freedom of Passing

Quite possibly one the best parts of PES 2014, the freedom of passing in the game is exceptional. That might sound a little weird at this early stage, but it doesn’t make it any less true. The Fox Engine and the introduction of TrueBall Tech has done wonders for this integral part of the game. Even at four bars, what most would call assisted, there is variety and freedom in the passing. At times, even on the one or two bars, the passing in PES 2013 felt very much on rails and assisted, frustrating many hardcore fans. Putting the pass level down to three or less resulted in even more freedom, but I rarely strayed too much from four or three as I felt they were good enough. I felt that I could weight and direct the passes in exactly the way I wanted. Obviously I wasn’t always successful, but the sheer fact that three and fours bars felt so good speaks volumes.
Lofted passes also felt great, allowing you to spread play when you like. The ball won’t just travel in straight line like a target missile; it will curve depending on how you strike it and where you want it to go. Building up moves in PES never felt so satisfying, mixing up ground passes with lofted long balls is a real joy to witness and be part of. It’s so good, that you’ll almost forget about the through ball button. In fact, I can probably count the number of times I used the button on one hand. The standard passing is so varied and free now that the through balls almost seem useless. If I was being totally honest, it appears as if over the top through passes and ground ones have been toned down in terms of their success rate. Each time I tried to put a player through using the dedicated button, I under or over hit it. Going by previous iterations and how overpowered the through balls were, this was and still is a massive positive for me. Hopefully it results in people using their actual passing skills rather than rely on the through ball button.

Audio and Visual Depth

 
Whilst the E3 2013 code lacked the polish of the screenshots and trailers you’ve seen so far, it’s still a step up when compared to any previous current-gen titles. “That’s not hard”, I hear you say. Yes, you’re right. I’m not going to lie to you and say it look next-gen, because it doesn’t. However, previous PES titles aside, it’s a MASSIVE step up when it comes to the current-gen standards. It’s using the power of the PlayStation 3 and Xbox 360, finally pushing both of them on a technical front. Animations are fluid, player models look great, lighting is fantastic and stadiums look great. The latter is exemplified by the breathtaking crowds. Now, they’re not fully 3D, but man do they look good. Whether it’s the Bayern fans creating a mosaic before kick-off or Santos followers lighting up flares during a match, they really add to the sense of occasion.
Coming back to the animations, just the like best PES titles of the past, you’ll notice new ones as you play and be amazed. It could be the frighteningly real way Robben runs, or something simple like the way a player moves his head when flicking a ball on. Even goalkeepers have new animations, but more on them later. For now, let’s move to sound in PES 2014. It’s difficult to completely comment on the audio side of things due to the environment we were playing in (noisy E3 showfloor), but we did manage to bump up the volume on a few pods we played on and the noise from the crowd in relation to what was happening on the pitch was just amazing. The enthusiasm of the Bayern fans and the sheer passion of the Santos faithful came across brilliantly. Whilst the Heart feature was full featured in the E3 build, if this is an early indication of what Konami plan to do with it then I for one can’t wait to see how it turns out.

The Set Piece Conundrum

The ability to direct set pieces via a dotted line, a new feature that turned out to be a bit of a talking point between the lucky people that played PES 2014. Sounds simple enough and it is, but its inclusion is somewhat of a double edged sword. You are given the freedom to adjust the direction, height and curve of the ball for both free-kicks and corners. If it sounds great, that’s because it is. It works really well, a little too well in fact. What do I mean by that? Well, you can score directly from corners and it makes the art of the free-kick a little too easy. The free-kick point is less of an issue, but as I played more and more it became apparent that you could score directly from corners almost every single time, turning it into a bit of an exploit. Two corners in a row I did the exact same thing and hit the same point of the crossbar. If I spent a bit more time with it I’m certain I could’ve done what other players were doing, scoring direct from corners regularly.
This possible exploit was fed back to the relevant people, but I still feel something would lost if the feature was taken away altogether. I enjoyed whipping in corners and free-kicks just as much as I welcomed the challenge of defending them. The tactical element fascinated me, but not everyone is going to be as fair and sportsmanlike when it comes to using this feature. It’s sad, but that’s the truth. A suggestion was made by me to limit where the dotted line could go for corners, but then that would take away an element of freedom which was the idea behind it initially. Like I said at the beginning of this section, it’s a double edged sword situation and I don’t envy Konami in how they go about dealing it. I just hope it’s not taken it out completely, but ultimately that might be long term solution. You can even turn the dotted line off right now with a simple press of R1 or RB.
Penalties have also been tweaked, with the kicker getting reticule on-screen that gets bigger as you move towards the corners of the goal. This makes it slight easier for the goalkeeper to save shots, but the kicker can move the reticule at the last second to fool the shot stopper. It’s a nice little mechanic, but I hope it’s smoothed out a little with a proper explanation of how it works delivered to players before they take or attempt to stop their first penalty. The little mysteries have been a staple of PES titles of the past, but for mechanics like this they really should be explained the first time you come across them.

 The Fundamentals

 
Let’s start with goalkeepers shall we? They’re much improved. The men between the sticks are now more reliable and stable, with new animations introduced to reflect differing styles. In the E3 build, Neuer was most impressive. He came out for the ball when he could, catching wherever possible. In PES 2013 the keepers started to push the ball away from goal as much as possible, resulting in less rebound goals, and that’s even more apparent in PES 2014. The keepers also stand up much longer during one-on-one situations, making themselves big and spreading their body to make a save when necessary. I genuinely can’t remember playing a PES during this stage previously and saying “what a save” so many times.
Shooting has been slightly tweaked too, with the feel being less “floaty” than before and more natural. Long range shots in particular felt great, no matter if you scored or not. Staying with scoring, headers have been greatly improved, which means you can actually score them now if you’re in the right position instead of every single one floating over the bar. Crossing felt pretty much the same though, which isn’t necessarily a supremely bad thing, but it would’ve been nice if it had the same freedom as the rest of the passing model. This was fed back to Konami, so hopefully later builds of PES 2014 will have improved crossing.
Attacking wise, the AI was still as great as ever, with good movement around the ball carrier depending on which area of the pitch he is moving towards. The defensive side of things I’ll touch on in the next section, but the actual defending mechanic itself has improved thank to MASS and TrueBall Tech. You still double tap X or A to go into a tackle, but your player will now go towards the ball rather than the player. The feedback you get whether you’re successful or not via the resulting animations is lovely, more natural and realistic than any previous PES. In fact, that sentiment could apply to the entire physical side of the game, as it’s a real step up from PES 2013. It’s slight shame then that referees are a bit inconsistent without any prior warning, with some giving fouls when there actually wasn’t one committed. That’s not necessarily a bad thing as referees are inconsistent at the best of times in real life, but it would be great if there was an indication before the match as to what type of official (lenient, fair, strong and so on) you’re up against. This would allow you to adjust your style and escape the frustrations of certain referees.

Areas of Improvement

I mentioned a few slight improvements that could be made in other sections, with this particular one kept for the defensive AI and player awareness. It’s not something I noticed until the second day of playing PES 2014, but since then it was very much apparent. It had a slight negative impact on some matches, whereas in others it was completely affecting the result of matches, especially when playing against other human players. I noticed several occasions where one player would have the ball in a defensive and one or two players near him would just stand there doing nothing, even when the ball carrier came near them. There was no forward or sideways movement that would’ve made it easier for you to get out. In real life football this is what happens, if one player has the ball in the defensive area then others will move around accordingly, giving him options to move out and get the ball forward. This rarely happened in the E3 build of PES 2014.
To add to this frustration, these non-moving players would get in the way on several occasions, resulting in the ball being gifted to the opposition for a goal. There were several occasions where I benefited from this and the goal I scored as a result felt cheap. I was on the other end of it too, which was really frustrating. This also happened occasionally when defending corners, with cheap goals being scored on the back of the lack of defensive awareness. It’s a frustrating negative as the rest of the game is so good, really enjoyable. As you’d expect this was fed back to Konami and I was assured that in future builds this would be addressed. I would imagine it’s a case of the development team heightening the responsiveness of the defensive AI and other players on the pitch that are not being controlled. A new build should be available to play just before Gamescom, so I’m hoping to report with back positive things in relation to this after getting hands on with that.

  Final Thoughts


I’ve played several builds of PES at this early stage and never come away feeling so positive about the game. It’s clear to see the Fox Engine and several new features have put a spring into PES 2014′s step that was missing from previous current-gen iterations. The game feels fresh, more fluid and realistic than before, yet it still retains that PES magic. It may not be next-gen, but if Konami stay on track and improve the game in key areas before it launches (modes and features), PES 2014 could well be a true return to form for the series. Can I have the next build now please, Konami?
(Posted 21/06/2013)

 

Here is news about the new Trueball tech M.A.S.S Features!!!


Konami Digital Entertainment, Inc. today revealed a new trailer for the highly anticipated title, Pro Evolution Soccer 2014. The upcoming addition to the popular franchise will mark a new beginning for the series, with an all-new engine allowing for the most comprehensive advance for the Pro Evolution Soccer series since its inception.
The trailer highlights Pro Evolution Soccer 2014's Trueball Tech and M.A.S.S features:
Trueball Tech: Pro Evolution Soccer 2014 centers everything on the ball including how it moves and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. Trueball Tech allows the player to trap or knock on a pass using the analogue stick with detailed bar-centric physics determining the weight shift of the player and the height and speed of the pass, as to how the player's body will automatically shape to receive it. The Pro Evolution Soccer series has long since treated the ball as an individual entity, allowing the player huge amounts of freedom to pass into space, run on to a knocked-on counter, or produces short triangular passes to make space. Trueball Tech adds even more freedom, with full 360-degree control within several yards around the player and the ability to shield the ball from opposing players, use deft controls to wrong-foot them, and intuitive methods to master close control.
Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of a match, and the new M.A.S.S. component simulates the bodily contact between multiple players within tailored animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. reacts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. The integration of the M.A.S.S. element has also facilitated new advances in one-on-one situations. The individual battles between key players can determine the outcome of a match, so particular emphasis has been made on such battles in Pro Evolution Soccer 2014.
To view the trailer please visit: Www.YouTube.com/watch?v=foGfXQ73jHw

(posted 21/06/2013)


Hey guys here also for the PES lovers witch i loved myself to because of the shooting, bud once a fifa man always a fifa man what wil not say we aint going to play pes coes a king is a king and  there is no saying no to a nice game of football so lets go !!

                                                    The Fox Engine


The Fox Engine is a cross-platform game engine built by Kojima Productions for use in future titles developed by the team. It is believed that this engine is designed for the next generation of video games. The engine was revealed by Konami on June 3, 2011. The engine's development began after the completion of Metal Gear Solid 4: Guns of the Patriots with the goal of making the "best engine in the world."
The engine will make it possible for Kojima Productions to develop multiplatform games with a significantly shortened development time and has been described as the first step for the developer to move away from development for a single platform. The engine is named after FOXHOUND, a fictional military unit from the Metal Gear series, wherein is also a reflection of Kojima Productions itself, which based its company logo on FOX's fox emblem.
Working for more than four years on the new installment of the PES series, the PES Production team has revealed the whole new system behind Pro Evolution Soccer 2014. Based on Kojima Productions’ Fox Engine, the game will feature new amazing graphics to recreate the excitement and variety of a top-level football match.
Konami let everything go in a press release about the new features of PES 2014. Of two-legged ball control to better emotions of the players, everything is thanks to Konami's new Fox Engine. The very first thing we know about PES 2014 so!

PES 2014 Konami dev has a long list of new features released. Practically the only thing we knew was that the game on the new FOX engine will run, but we put all the new tricks below for you!

True Ball Tech


True Ball Tech according to Konami one of the biggest new features in PES 2014. Lets you control the movement of the ball, how the ball reacts to the first contact with a player, but most importantly two-legged ball control!
"The player has total control in how Determining Their body is angled to receive a pass, Whereas previous football titles present the user with scan options. Instead, True Ball Tech Means That it can be chested or nodded fits an opponent, flicked into space or to a teammate, while closer dribbling control is a much more personal attribute in the new game. "


Abbreviated MASS, is similar to FIFA's Player Impact Engine. Duel Rende players have more contact with each other and the impact depends on weight, construction and speed of the players. This should ensure a brighter duels, because you can exert more pressure and you get more options to tackle. By M.A.S.S. dribbling is also expanded and have more options in attack.
"Dependent on factors zoals Their size and power, players will stumble but instantly recover if clipped, others barge off the ball, and use Their stature to block players from possession. Similarly, PES 2014 now has more styles or tackle, as Opposed to basics in foot or sliding types. "

Heart


The Heart mechanism ensures that your team is even more dependent on morality than if the previous versions. Your team is influenced by a packed stadium, whether you're playing at home or out. Moral of individual players remain in the game, so for example you play. By a brilliant goal better

PES ID                 


PES ID is also extended. PES 2014 has the personal playing styles of 100 known players. So you not only footballers to their name and appearance can recognize, but also to the way of walking, dribbling or shooting on the field.

                                                             team Play


With Team Play on the same team can control up to three football players. So you can work out together intricate tactics and weaknesses of the opponent fully exploit, if you want to take the trouble. Before

"These players will make very different off-the-ball runs to exploit holes in the defense or midfield, using the flanks, curved runs, or overlap play to make themelves available. These moves can be preset to key areas of the field,-allowing users to exploit defensive weaknesses before hand. "

                                                             The Core


Konami is known for that they work closely with the community. It's called The Core, which they try to make of uniforms and facial animations to smooth movements. The game as realistic as possible They also have the free kick and penalties radically taken on the shovel (haha).

PES 2014 will also include the Asia Champions League, complete with official teams.


Finally, of course, try the Fox Engine even just to put as the new Messiah. Down the guys from  Konami       Creative Producer of PES series Kei Masud:



“Thinking outside the box on an annual series such as PES is not easy, but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football.”


PES 2014 will be released for the current generation consoles and PC sometime in 2013. Moreover, they know that the game is easy to scale up to the next-gen consoles.





Fifa 14



                                                                              

Dear  followers here's some news what we all like there is comming a club edition of the game! witch very crispy leds !!  The Ultimate Edition details for FIFA 14 emerge, as do rumours of a steel-book...
Amazon now carries a listing for the Ultimate Edition at £59.99 and Game have begun taking pre-orders (with a £20 deposit) on the steel-book edition, so it looks like they both exist.
The bonuses listed for buying the Ultimate Edition are:
  • 3 Brand New Goal Celebrations.
  • A Wide Selection Of Historic Club Kits
  • 5 Virtual Pro Boosts
  • The Adidas Bundle, containing 2 pairs of boots, 2 balls and the Adidas All-Star team.
You'll also receive the same FUT gold pack bonus as last year, one per week for 24 weeks. Orders placed before the 1st of August will receive Premium Gold packs. Orders placed between the 2nd August and the 27th September will receive standard Gold packs.
The collectors edition will include all of the above plus an additional Adidas Glider ball.

Amazon.co.uk have the release date down as the Friday the 27th of September, which is completely plausible and would mean a US launch date of the 24th and this seems to be confirmed by the official EA literature on the pre-order, which lists the 27th as the offer expiry date.
 (Posted 21/06/2013)

It's noted that this offer only applies to the Xbox 360 and PS3 versions of FIFA 14, so it's possible that Xbox One and PS4 will have a different Pre Order bonus.
There also appears to be an Adidas Edition, which will include 4 Ultimate Team Gold packs, Historic Kits and the Adidas pack including boots and balls and finally, the standard edition will include 4 Ultimate Team Gold packs and additional digital content at selected retailers.



News of mr Rutter !! 

                                David Rutter: ‘Player-Specific AI Is The Future of FIFA’
Dare you dream of a FIFA title where the AI of every single player is unique, true to every players traits etc? Dream no more as FIFA executive producer David Rutter wants to achieve just that!
You know we go around catching the cream of the talent with our head capturing rigs, and it’s the same thing with the AI stats; we’re slowly but surely going about capturing absolutely everything. We want to create the most comprehensive database of everything football.
The players on the pitch now operate as individuals that recognise what their team mates are all about, which is, I guess it’s a big freeing moment for us. That basically means you know if your left back is looking at going on with the ball as it becomes closer to him and he starts to react, the rest of the team is still following, if you like ‘basic orders.
Now we can actually have the centre back worry about what’s going on with the left winger and the left back or the left central midfielder also being involved much more in the play, just reading what is going on.
If you’re talking about the individuality of, say the difference between a Messi and a Ronaldo, then definitely we are starting to get much more deeply into creating those customised players and personalities on the pitch.
Posted(21/06/13)



The Game its an very innovative game, compared to fifa 13, this is the game that lets you enjoy.
Of total football in the game that you desire more than give habituated and is better than any game from previous years.

Now The Break down .



Pro Instincts

For the first time, players in FIFA 14 will be able to anticipate and respond with human-reactions through Pro Instincts. Players now have full awareness and context of what is unfolding around them – transforming physical play in the beautiful game.


Pro Instincts is made possible by EA SPORTS IGNITE that will power FIFA 14 on Xbox One and PlayStation 4. EA SPORTS IGNITE features Future Physics technology that enables players to quickly analyse potential outcomes of what is about to occur around them. This infuses each player with human-like awareness, anticipation, instincts and most importantly, reaction times. All 22 players on the field now make intelligent decisions like they would in a real match, such as anticipating tackles, avoiding tacklers or bracing for physical challenges.
With Pro Instincts, an attacking player will be aware of their opponents and can use an arm or turn their body to shrug off the challenge. Previously, players did not have this context of their surroundings, resulting in unrealistic and frustrating collisions with the opponent. In FIFA 14 they will recognize an oncoming slide tackle and be able to adjust their body movement to avoid the defender’s leg.
In unavoidable collisions, both players will brace themselves for the impact and extend their arms to break their fall or stumble as they try to regain their balance. For defenders, it is now possible to win the ball by gaining body position on a player and not having to rely solely on a tackle.
Some examples of new FIFA 14 player movements made possible by Pro Instincts are:
  • Leg avoidance: players are able to skip over slide tackles and outstretched legs
  • Players can grab limbs when pushing/pulling
  • Arm locks while jostling for possession
  • Greater variety and new types of seal-outs
  • Bracing for ground contact when losing balance and falling
Pro Instincts will dramatically change the way each match is played. Organically avoiding tackles and using body positioning to win the ball will make matches feel natural and life-like.


Fifa living Worlds 

According to a LinkedIn post by Rajat Taneja, EVP and CTO at EA, Xbox One and PS4 allow developers to create “living worlds,” so dynamic that a game such as FIFA 14 could change overnight depending on actions by other gamers.
“Your player stats and information can be updated in real time with real-world player stats and injury reports,” he said. “Videogames are about to become a medium like you’ve never seen. For example, in the real world, when an athlete takes the field or court during a playoff game and the crowd is going wild, they feed off of that energy and it impacts how they perform.
“With our next gen game engines, the crowd energy, weather and player behavior will all impact how your gameplay unfolds.The technology powering these games takes realism to a whole new level.”
Taneja said bio mechanics, human intelligence that simulate instincts, awareness and unpredictability imbued with games like FIFA 14 will make it more similar to a “real-life sport.”
“Take  FC Barcelona agianst AC Milan’ “Nou Camp,” for example – the players have said that the crowd energy directly impacted how they performed in the Champions league,” he said. “Camp Nou where barca play is often referred to as the 12th man for the same reason.


Skill Moves And Precision Movement Explained

In this latest FTW interview, EA SPORTS™ FIFA 14 Producer and pretty handy footballer Kantcho Doskov discusses new Skill Moves and even demoing one for real. We then talk about Precision Movement, what it's all about and how you’ll be using both sticks when you start playing the next FIFA.
FTW: Kantcho, You're a keen footballer and one that has actually been motion captured so you’ve actually been in the previous FIFA games?
K.D: Yes, I had the chance a few years ago to suit up and have my motion captured including several skill moves and several shooting animations.
Are there any new skill moves that you can tell us about for FIFA 14?
There is one new skill move that Ronaldo likes to do from time to time, it’s basically a combination from a previous skill move called the ‘Reverse Step Over’ and what you do is you step over the ball, you touch it with your instep then use the outside of your foot to knock it the other way. It’s sort of like a double fake and it’s really effective when you get it right.
Why would you use that move on the pitch Kantcho?
When you’re facing up your defender on the wing, one on one, that’s the best place.
Is there one tip, or one super tip, that you would give those who read this interview or watch the videos to help them get ahead of the pack?
When you first pick up FIFA 14 you’re going to notice that the pace is slower and much more realistic, so you’re going to have to take some time to adjust to that. But the one tip that I would give is to try to use the ‘Protect The Ball’ – the ‘Left Trigger’. This going to slow down the pace of the game, allow you to keep ball possession, and bring your teammates rather than just hoofing it forward or trying to sprint down the wing. It’s my new favourite FIFA 14 game mechanic and I hope everyone tries it out. It’s not something that you need to use, but I recommend it.

One of the major new gameplay developments in FIFA 14 is Precision Movement. Can you tell us a little bit about that?
Yes. Precision Movement is something that we have been working on for the last couple of years, revamping our locomotion system to be completely new, to focus more on momentum preservation, proper weight shifts and changes of direction. This changes the game, football is all about moving around the pitch and how you accelerate and decelerate and this is a fundamental part of the game and that’s what we’ve changed this year to make FIFA 14 much more realistic.
So in FIFA 14 the Left Trigger is now used to protect the ball whereas previously you’d use the Left Trigger for Skill Moves and Close Control. How do you do Skill Moves now?
So Skill Moves are a lot more intuitive now. It’s only the Right Stick – that’s all you have use! No need to hold the Left Trigger anymore if you want to do Skill Moves, but the Left Trigger is now ‘Protect The Ball’. So anytime you are standing, jogging, running, sprinting, dribbling you can simply hold down the ‘Left Trigger’ and the player will use his body, use his arms, or do whatever he can to get in between the defender and the ball. So using the physicality of that player to slow down the game, allow time for his teammates to join in the attack is something that a user can do whenever they like and is just an alternative to holding down the sprint button using pace all the time.

And What i know is that when u play the new fifa 14 is that its so mutch more dynamic  then where used to that you must be exited for next year !! I Played loved it thubs UP !


FIFA 14 First Look: Elite Technique

Powered by EA SPORTS IGNITE, FIFA 14 will introduce Elite Technique on the Xbox One and PlayStation 4. This all-new feature delivers hundreds of new skills and behaviors that capture the artistry and sheer athleticism of elite footballers. Player movement in FIFA 14 is more fluid and intelligent, delivering the most realistic game experience yet.
Previously, players were limited to a few generic passing animations for multiple situations, but through the raw power and memory of next gen consoles Elite Technique unlocks hundreds of new skills. For example, players will now be able to trap in 180 degrees, replacing the previous touch and turn with one fluid motion.

Players will now be able to recognize the situation on the pitch and adapt accordingly. Players will be aware when taking a touch will break momentum, and instead will dummy or run over the ball to maintain the fluidity of their attack. New behaviors include trapping the ball in stride at pace and instinctive off-balance shots. Players will be able to use their body and all parts of the foot, allowing them to cut open the defense with an opportunistic overhead, slice or lob pass. The right trigger will also allow players to trap using their chest, potentially giving them the inch of space needed to reel off a curling lace shot.
Elite Technique gives players multiple ways to receive the ball, opens up more attacking options and creates exciting scoring opportunities. Technically proficient players will be able to receive the ball, shield it from a defender and continue an attack in such a manner that only the best defenders will be able to slow them down.

 Protect the Ball


Arguably the best group of players ever assembled in La Liga, FC Barcelona has possessed the ball over an estimated 67 percent during their games this season.  That’s 10 per cent better than second-place, Real Madrid, and a big reason why Barca sits 16 points clear of their rivals with less than two months remaining in the season.
The development team at EA Canada has always recognized the intricacies of ball possession. In FIFA 14, franchise fans will dictate the tempo of a match with an all new gameplay feature: Protect the Ball.

 An intuitive mechanic, Protect the Ball is expected to enable players to fend off and block opponents from the ball while running at any speed. Now, when a ball carrier is being pulled while advancing, they will be able to counter this by stepping in front of the defender and using their body to shield the ball. With the ball at their feet, players will be able to step into the opposition and hold them off to maintain possession and make a pass.

 Protect the Ball also gives players the ability to fight for position prior to receiving the ball. Picture a striker at the top of the box waiting for an incoming ball from a midfielder; he will now be able to win that space, receive the ball with his back to the goal, and then turn defenders to create opportunities.

Controlling play through midfield and staying in possession of the ball will be very important to whether or not players can dictate the tempo of a FIFA 14 match. Protect the Ball. Dominate the midfield. Dictate the tempo.
Stay tuned to EA SPORTS and on Facebook over the coming days and weeks to learn more about some of the new features in FIFA 14.


Pure Shot, Real Ball Physics

Zlatan Ibrahimovic’s bicycle-kick against England, Lionel Messi’s first goal at Barça as a 17-year-old, Papiss Cisse’s volley against Chelsea; an amazing goal can set the world abuzz. The EA SPORTS FIFA development has taken that into consideration when building features for FIFA 14. Two new gameplay features will transform the way goals are scored and make every shot feel real and rewarding.

 

Pure Shot will let FIFA fans feel what it is like to connect with the perfect strike while a brand new ball physics system called Real Ball Physics will ensure the trajectory of the ball behaves as it would in real life. The combination of Pure Shot and Real Ball Physics will open the door for the most rewarding and varied shot selection in the FIFA franchise to date.

Pure Shot was developed to enable players to feel the same emotion of scoring great goals in FIFA 14 that your favorite striker does on Saturday mornings. The best goals are a combination of perfect timing, anticipation, and great positioning. Fans will be rewarded for all three in FIFA 14.  Players now adjust their approach angle when the shot is started looking for a more suitable angle for hitting the ball. They also understand the phases of shooting and will adjust their stride and pace to hit the ball. 

Players will try to set up for the best possible shot, but that will vary depending on where they are on the pitch and how the ball is delivered to their feet. Players will take what is available to them and that may mean taking an off-balanced shot or taking a rushed shot which can hinder the accuracy and strength of their attempt. New animations will support this and the foot sliding, skipping and scissor legs that can be seen in FIFA 13 will be eliminated.
 Along with changes to the shooting system, the ball in FIFA 14 acts as it would in real world football, thanks to authentic ball physics based on new formulas which dictate the flight path and trajectory of a shot. Both were overhauled for FIFA 14 to match how the ball moves in space.  This opens the door to more shot options. Players will now be able to strike the ball with force from distance, drill low rising shots with accuracy, and blast dipping, or swerving shots. There are also turbulence effects. None of this was ever possible in FIFA 13.
 
Pure Shot and Real Ball Physics are bound to make every shot attempt feel real and, when players connect with the perfect strike, exhilarating. Players will truly experience the emotion of scoring great goals.
Still, there is a lot more to discuss. Stick with EA SPORTS over the coming days and weeks to learn more about some of the new features in FIFA 14.



EA SPORTS™ is offering FIFA 14 Ultimate Team gold packs to fans who pre-order FIFA 14 on PlayStation 3, Xbox 360 and PC.
FIFA Ultimate Team is the popular game mode within EA SPORTS FIFA that reflects the best recent real-world performances of the world’s best players. Over 3.4 million games of FIFA Ultimate Team are played daily, and over 17 million footballers are transferred through the transfer market on a daily basis, as millions of fans re-shape their squads based on the real-world performances of their favourite players.
UK fans who pre-order the “Ultimate Edition” pre-order package on the PlayStation 3 and Xbox 360 at Amazon.co.uk will receive 24 FIFA Ultimate Team gold packs—1 per week for 24 weeks—to help build their ultimate team. Each gold pack is a mix of 12 items, including players, contracts, stadiums, managers, staff, fitness, healing, balls, kits, and badges. Gold packs consist mostly of players rated 75+ in-game, and include one rare item, such as enhanced player attributes, longer contracts, and the most coveted players. The “Ultimate Edition” offer includes instant access to historic kits and new celebrations, Virtual Pro Boosters, and an adidas&trade All-Star Team featuring Barcelona and Argentina superstar Lionel Messi. The “Ultimate Edition” is available until midnight on September 26th.
UK fans who pre-order FIFA 14 early have the opportunity to receive a bigger reward. For a limited time, a special “Limited Edition” package which features premium gold packs—1 per week for 24 weeks—isavailable exclusively at GAME. The “Limited Edition” pre-order content package contains premium gold packs, which include 2 additional rare items, instant access to historic kits and new celebrations, Virtual Pro boosters, and an exclusive adidas™ All-Star Team featuring Barcelona and Argentina superstar Lionel Messi. The Limited Edition offer is available to pre-order until midnight on August 1st.
Also available at GAME is the “Collector’s Edition” pre-order offer. This package includes all the content of the “Ultimate Edition” as well as an exclusively designed Special Edition adidas® EA SPORTS glider football. The Collector’s Edition offer is available to pre-order until midnight on September 26th.
The UK pre-order offers are:
Limited Edition*
Includes all of the following:
  • FIFA 14 Ultimate Team premium gold packs — 1 premium gold pack per week, for 24 weeks.
  • The adidas® Bundle — Includes 2 pairs of boots, 2 balls, and the adidas® All-Star Team. This elite team consists of Messi and 29 of the brand’s top players in the world.
  • Pro Boosters — Receive 5 different Pro Boosts to turn your online pro into a star, upgrading passing, shooting, ball skills and more.
  • Celebrations — instant access to 3 new goal celebrations to immediately start showing up your friends and rivals.
  • Historic Club Kits —Instant access to a collection of historic team kits from around the world.
  • GAME exclusive FIFA 14 collectable steel book with magnetic lenticular.
This special pre-order package is available exclusively at GAME until August 1st, 2013^
Ultimate Edition*
Includes all of the following:
  • FIFA 14 Ultimate Teamgold packs —1 gold pack per week, for 24 weeks.
  • The adidas® Bundle — Includes 2 pairs of boots, 2 balls, and the adidas® All-Star Team. This elite team consists of Messi and 29 of the brand’s top players in the world.
  • Pro Boosters — Receive 5 different Pro Boosts to turn your online pro into a star, upgrading passing, shooting, ball skills and more.
  • Celebrations — instant access to 3 new goal celebrations to immediately start showing up your friends and rivals.
  • Historic Club Kits — Instant access to a collection of historic team kits from around the world.
This special pre-order package is available on the PlayStation 3 and Xbox 360 at Amazon.co.uk from May 23rd, 2013 and at GAME from August 1st, 2013. Customers who pre-order at GAME will additionally receive an exclusive FIFA 14 collectable steel book with magnetic lenticular. For PC players, the “Ultimate Edition” will be available exclusively on Origin.
Collector’s Edition*
Includes all of the following:
  • FIFA 14 Ultimate Teamgold packs — 1 gold pack per week, for 24 weeks.
  • Special Edition adidas® EA SPORTS glider ball – Exclusively created Limited Edition adidas® football.
  • The adidas® Bundle — Includes 2 pairs of boots, 2 balls, and the adidas® All-Star Team. This elite team consists of Messi and 29 of the brand’s top players in the world.
  • Pro Boosters — Receive 5 different Pro Boosts to turn your online pro into a star, upgrading passing, shooting, ball skills and more!
  • Celebrations — instant access to 3 new goal celebrations to immediately start showing up your friends and rivals.
  • Historic Club Kits —Instant access to a collection of historic team kits from around the world. GAME exclusive FIFA 14 collectable steel book with magnetic lenticular.
This special pre-order package is available exclusively at GAME until midnight on September 26th.
Standard Edition*
Includes all of the following:
  • FIFA 14 Ultimate Team — 4 FUT gold packs
  • One, or a combination of the following:The adidas® Bundle — Includes 2 pairs of boots, 2 balls, and the adidas® All-Star Team. This elite team consists of Messi and 29 of the brand’s top players in the world.
  • Pro Boosters — Receive 5 different Pro Boosts to turn your online pro into a star, upgrading passing, shooting, ball skills and more!
  • Celebrations — instant access to 3 new goal celebrations to immediately start showing up your friends and rivals.
  • Historic Club Kits —Instant access to a collection of historic team kits from around the world.
For more information, visit the FIFA 14 pre-order webpage - http://www.ea.com/uk/football/fifa14/pre-order
Experience the emotion of scoring great goals in FIFA 14. Innovations to the franchise’s award-winning** gameplay will make FIFA 14 the complete matchday experience, introducing features that inspire fans to build play through midfield, dictate the tempo of a match and create rewarding opportunities. Great football matches are achieved through measured build up and incredible finishing. A new feature in FIFA 14 called Pure Shot and a brand-new ball physics system will transform shooting, making every shot attempt feel real, and when players connect with the perfect strike, feel exhilarating. FIFA 14 will deliver engaging online*** features and live services that connect fans to the heartbeat of the sport—and to each other—through EA SPORTS Football Club, making FIFA 14 football's social network, where fans connect, compete and share with millions of others around the world.

19-06-13
Posted

For More info leave comment ill respond as soon as possible
THANKS FOR READING KINGS !!!!