Showing posts with label E3. Show all posts
Showing posts with label E3. Show all posts

Short fact about NEW :Star Wars: Battlefront!!

Labels Frank Gibeau of EA Games has stated that Dice is on track with Star Wars: Battlefront. He discussed the progression of Dice during the presentation of the financial figures of Electronic Arts. Since the unveiling of the game on the last E3, it goes very well with the game according to the man.
 

Quote:     We Showed 22 seconds or where we're going with it and the fan response was very positive. The Dice team is well into development on That product already, we feel very bullish about our shooter rotation over the next Several years. So
Gibeau confirmed that the game will contain a third-person aspect. As in previous parts. It seems that we can switch between this version and a first-person mode.

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Assassins Creed IV Black Flag interactive trailer!!

Always want to look for treasures yourself ? Unfortunately it is not the real thing, but it comes pretty close. Ubisoft made the game-play trailer for Assassin's Creed IV: Black Flag which was shown at E3, ​​interactive.So you can watch the trailer and then find out some more interesting about the game.


What does this mean? Very simple. You can now stop the trailer at desired times, stop to explore. As the hidden items you search for only pop up when u stop play. These are thirteen items, so you're not fast espied! The trailer can be found on this site so do not hesitate and let the treasure hunter loose in you!

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Akihiro Hino thiks that playstation is more serious!!


According to
Level-5 CEO Akihiro Hino shows the price tag of the PlayStation 4 that Sony is serious about the next-gen cycle. It is not very surprising that this Hino says, because he is busy developing a title which appears exclusively for the PlayStation 4.

Hino is that the price tag of the PS4 was the surprise of E3. "Everyone sees it and thinks it is cheap Stop specifications of a strong PC demand in a game console and a few hundred dollars for that indicates that Sony seriously with the next-gen cycle is in progress!." Said Hino.

For additional fire to stir up the same reports that the Xbox Hino One is too expensive with a price tag of $ 499.

Economist Hino clearly shows where his loyalty lies, but that makes his statements not logical or strongly argued. Therefore, we are particularly interested in your opinion about the prices of both consoles.


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Sony had never the intension to change there DMR policy.

After Microsoft announced that the Xbox One would get a DRM system - now retired -. Fears that a similar system in the Sony PlayStation 4 would build arose With a suspicious eye on the secondhand market which is currently quite a thorn in the side of publishers was in itself a strange thought.
Despite many rumors and redeeming word at E3 as attachment served on the fact that the PlayStation 4 would contain no DRM system now it turns out that Sony initially had no intention of their policy towards lending games either by selling them to match.
Indeed, Sony was after all these questions arose perplexed about this. Especially since they had no plans to change this policy. It has worked well in recent years, so why would they change it? Argues Andrew House in an interview with The Guardian.

    "Dating from about our February event, there had leg questions about what our policy would be online. And I have to say That we were slightly perplexed, Because we had no intention of changing from a model that I think has served us really well for Several platform lifecycles. "

    "And then, of course, it was really the actions of others, and the reaction coming from consumers, Which led to more speculation. So we felt with E3 ... That it was a really good opportunity to set the record straight. But there were not any changes That we'd leg considering. "

In addition, House, a leading executive in the PlayStation segment, unaware of publishers who have been able to adapt. Policy on lobbying In retrospect it seems to be a storm in a teacup. Increasingly a case
Nevertheless, it is convenient addressed by Sony with a rock direction counter Microsoft to come. E3 Something has undoubtedly played a major role in the reversal of the DRM policy for Xbox One.



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the nominees and winners of e3 2013 !!


 I got somthing nice for you fellow kings !!
E3 2013 has quickly come and gone and it was an incredible week for EA SPORTS titles. Members of the press got their chance to see the first four games running on the EA SPORTS IGNITE engine. Many also had the opportunity to sample new releases coming soon to Xbox 360 and PlayStation 3. 
So which games were best in show? Here's a rundown of how EA SPORTS fared at E3.

FIFA 14

 

 Win
Best Sports Game - Gamer Media Theory 
Best Sports Game - 9 lives (Belgium)
Best Sports Game - PlayStation Universe 
Best Sports Game - Game Informer 
Best Sports Game - Gaming Illustrated
Best Sports Game - Digital Trends 
Best Sports Game - jeuxvideo.com 
Best Sports Game - The Nerdist 
Top 10 of E3 - Mirror 
Top 10 of E3 - RadioTimes 
Top 10 of E3 - Black Enterprise 
Best of E3 2013 - DVLZGAME.NET

Nomination
Best Sports Game - Game Critic Awards
Best Sports Game - IGN
Best Sports Game - Destructoid 
Best Sports Game - Machinima 
Best Sports Game - Game Chronicles
Best Sports Game - Video French TVBest Sports Game - Gaming Trend 
Best Sports Game - Hardcore Gamer 
Best of E3 2013 - Game Informer 
Best of E3 - Vandal.net

So this is an very important list of winnings of ea and fifa 14 also ignite so it promisses to be the best fifa ever and we are looking forward  to it ore not guys !!!
let it come the game we need !!


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PlayStation 4 and Xbox One actually cheaper than old consoles

Tech website Ars Technica, the prices of the next-gen consoles once scrutinized to see if they really are so expensive. Compared with the old consoles and inflation is taken into account the fact that bad.

When looking at prices to be inflation almost always included in the calculation and Ars Technica has taken pains to do that. The company has looked at what would be best for older consoles like that would come out. Moment lost now This shows among other things that the Xbox One really only is $ 23 more expensive than the Xbox 360.

The PlayStation 4 is a whole lot cheaper than its predecessor. When the PlayStation 3 was released because that would have cost. 696 dollars The most expensive consoles ever the 3DO and Neo Geo, who would now have cost 1,127 and $ 1,111 respectively. On the website Ars Technica you also want to look at the cuts of consoles over a period of nine years.

Below you can see the prices of consoles in 2013. Click image for larger version:





And so where waiting to buy ore cheap consoles , and when this is going to happen ??
The Xbox
One released late this year, in November. About the release date of the PlayStation 4 remains still to speculate. Either this would come in 2014 around the holidays or early. If we are to believe the official Sony website, it is still December

On the website you can get a Sony PlayStation 4 order as of today. For the normal price of € 399.99, including free shipping. Among the reservation button is 'available from the end of December' declared as vague release date.
Are you all sure about what you want? hmm listen to a Pro
And so the battle between the Xbox and PlayStation 4 One by, but Patrice Desilets, a former employee at Ubisoft, corpse already have the answer. The hardcore gamers still buy because both consoles.



Desilets said in an interview with gaming website Game Industry International managed to be in the change of policy towards the Microsoft Xbox One disappointed. The message had to be delivered differently according to him, but the move to a digital world comes naturally. All criticism he understands at least not entirely:

     "I know some people still buy CDs, but no nags on Apple iTunes because it has made​​. Microsoft also tried something new to do and why I think all the criticism around it a bit hypocritical."

Despite all the criticism of Microsoft and policy changes Desilets think it matters little. Buy the hardcore gamers, according to him anyway both consoles. Since you will cost 900 euros and then the games are not included, you have some question put here.




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Top Pre order list

I gathered  the pre-order numbers for the PlayStation 4 and Xbox One week during E3. The numbers are for the U.S. only and give an estimate on how each platform is doing thesis in early days. The PlayStation 4 was Announced back in February, while the Xbox One was Announced in May.

Up until the week ending June 15 the PlayStation 4 Currently leads in the total number of pre-orders with about 75,000. The Xbox One is lagging behind with 45,000 pre-orders. However, with Microsoft doing a reversal on its DRM policies game and used the numbers could change.

PlayStation 4 - Top 10 Pre-orders                                        
Xbox One - Top 10 Pre-orders

1. Battlefield 4                                                                      
1. Battlefield 4
2. watchdogs                                                                        
2. Dead Rising 3
3. Killzone: Shadow Fall                                                       
3. Ryse: Son of Rome
4. Madden NFL 25                                                              
4. Madden NFL 25
5. Call of Duty: Ghosts                                                          
5. Call of Duty: Ghosts
6. Assassin's Creed IV: Black Flag                                        
6. watchdogs
7. Need for Speed ​​Rivals                                                      
7. Forza Motorsport 5
8. FIFA  14                                                                          
8. Kinect Sports Rivals
9. Knack                                                                              
9. Assassin's Creed IV: Black Flag
10. drive Club                                                                        1
0. Need for Speed ​​Rivals



Opposite the German figures where significantly more pre orders of Fifa 14 is just look at their top twenty in Germany, FIFA 14 on 1 regarding pre-orders of PlayStation 4 games. Battlefield 4 and Watchdogs are also popular in terms of pre-orders.

1. FIFA 14 (EA)
2. Battlefield 4 (EA)
3. Watchdogs (Ubisoft)
4. Call of Duty: Ghosts (Activision)
5. Killzone Shadowfall (Sony)
6. Assassin's Creed 4: Black Flag (Ubisoft)
7. Final Fantasy XIV (Square Enix)
8. Drive Club (Sony)
9. Need for Speed​​: Rivals (EA)
10. Kingdom Hearts III (Square Enix)
11. Tom Clancy's: The Division (Ubisoft)
12. inFamous: Second Son (Sony)
13. Metal Gear Solid V: The Phantom Pain (Konami)
14. The Order: 1886 (Sony)
15. Destiny (Activision)
16. Knack (Sony)
17. Thief (Square Enix)
18. The Crew (Ubisoft)
19. Diablo III (Blizzard)
20. The Evil Within (Bethesda)


So in the end it is still europe prefer playing fifa than americans and there change chicharito so nothing.
but they will ever have to learn there in the U.S.
What do you think of this let a post behind and let us know!


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With ore without cam you can have an PS4 !!

 Sony PlayStation 4 deleted the camera to keep cheaper than Xbox One
 
 Some U.S. sources have reported that the Sony PlayStation 4 has deliberately not bundled with a camera, to take off. 100 as dollar / euro the price Originally it aimed namely at a price of 499 dollars / euros for the next-gen console with camera. Sony informed only a few retailers that the camera would not be included but they never announced that this would have a lower price. Effect Obviously they wanted to reveal nothing towards Microsoft to surprise during E3.

The lower price of the PlayStation 4 to the Xbox One spoke to many gamers, all brands go to the same sources that Sony may have it in the fingers can cut here. No camera standard flour springs also means a reduced rollout to consumers. Something to consider when developing games and specific (software) functionalities. And last but not least, gamers will be able to still need a camera if certain games make use of them, which still leads to the extra investment.
Here through a picture we can see the contents of the PlayStation 4 package. It is the console, a controller, a power cable, HDMI cable, charging cable (USB) for the controller, headset and manual that you get in the box.

So next point ...PlayStation
4 bundle with Knack and Eye camera coming up?

When you think of spectacular launch games for the PlayStation 4 will titles like "Killzone: Shadow Fall" and "Watch_Dogs" probably come bubbling first. Yet even Knack, a cartoony platformer with amusing puzzle elements, from day one available for the PlayStation 4. It is therefore not surprising that Sony will release a console bundle containing a copy of Knack, but this book also will include an Eye camera, will come as a surprise.

It is not a secret that makes the Sony Eye camera intentionally not included with the PlayStation 4, so the price down. However, there appears to be a beam which does in fact contain a camera. Leaked We also find a power cable, HDMI cable, charging cable, manual and earphones in the box back.

Are you willing to pay for a bundle containing an Eye camera and a game more? Let us know in the comments!



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SONY " Physical games will exist longer than expectations

We are facing a digital future that is for sure. About an X number of years we will still in the closet alone classics and all our new games will be in the cloud or on a hard disk.

But until then we will have the most physically purchase in the (online) shops. The majority of gamers provides that the transition to digital will come very soon, but Sony thinks differently. The senior vice president of brand marketing, Guy Longworth, see the recognizable cases containing a Blu-ray disc will not disappear quickly.

Of course the digital business is growing rapidly, but there is also attached great importance to the retail partners. There is also the voice of the gamer that counts and, as previously shown, they still prefer to choose to step looking for a nice deal. Within the local game store

     What we try to do is offer a relatively level playing field and let the gamers decide. We're not trying to advantage them, we believe in consumer choice. It's clear That fixed the majority of the people want to go down to GameStop or Best Buy, they do not want to buy it online right now. How That might change in the future is kind of hard to predict. People might be quite surprised, I think physical games will be around a lot longer than some people think.

Now we are quite curious how you think about this. Buy you prefer games in the (online) stores or do you download a game from the PlayStation Network also fine?


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More revelations as a publicity stunt PS4

The number of new first-party games for the Sony PlayStation 4 at E3 was limited to The Order: 1886. The CEO of Sony Computer Entertainment Europe, Jim Ryan, teases in an interview with Game Reactor, however, that we should expect in PS4-revelations. More at gamescom

PS4 games at gamescom
Although only five major Sony first party games for the PlayStation announced, this is just the tip of the iceberg according to Ryan. Studio Boss Yoshida confirmed earlier that Sony is working on 30 games for the PS4 and there should be some left over to reveal at gamescom, said Ryan.

Quote:
There's a lot coming. I'm sure you heard from Shu That he has - just his studios - he has 30 games in development. 20 of them are going to ship within the first year of the console's life, and Of Those 12 are new IP. So there's a lot going on, it's justthat we need to keep stuff back. We've got gamescom for us Europeans, we need to have something to show at gamescom, we? Do

deliberate strategy
Ryan also revealed that Sony has deliberately chosen to E3 but to reveal. 5 first party games The company has to focus on these titles and they want to put in the PS4-disclosure and E3. In the spotlight At gamescom, we therefore expect probably more games for the Sony PlayStation 4.


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Pes 14 !



  Hands-on Impression!

Reading an article in EDGE, diagrams, screenshots and teaser trailers, these are all great but nothing can compare to actually getting your hands on a new PES for the first time. It’s where you form your first opinion of the game and learn more about it, something that no pre-release asset or article can provide. This year, with a brand new engine behind the game, that statement had more weight behind it than you can ever imagine. Excitement? Yes, I had it in abundance. Trepidation? Sure, there was plenty of that too. How would the Fox Engine change a series that I had followed for so long? After playing it for several hours at E3 2013, the answer was very much positive.

The Difficulty Curve

Pick up the pad and start to play PES 2014 like any of the previous titles in the series, you’ll find that you won’t get very far. Whilst the game retains that distinct PES feeling, it plays differently and that is very much a good thing. The power of the Fox Engine combined with some new features, means that the rigid feel of previous games has gone. MASS and TrueBall tech have much to do with getting rid of that, helping to make the on-pitch action in PES 2014 look and feel more natural than its predecessors. For instance, when you’re dribbling, the player you’re controlling not only moves more realistically, you feel his weight shifting as he jogs or sprints in the desired direction. Sprint too much and attempt to turn at the last minute? It’s more than likely the ball will go out of play or will be intercepted by the opposition. This applies to even the star players such as Robben, Ribery or Neymar. After all you don’t see these guys constantly sprinting in real life matches like headless chickens, do you? Well, Robben maybe! Sorry, bad joke. In all seriousness, it’s a great change, one that forces you to think about when you sprint and dribble with some real care. I learnt the harsh way, and I suspect many of you will too.
Another area where MASS and TrueBall Tech come into play is with the first touch and control system. There is a real emphasis on first touch an control in PES 2014, something that is apparent even in your first match. The physics system works in tandem with the TrueBall Tech to simulate how well you end up controlling a ground or lofted pass. The results are sublime, with the level of success dependent on where the player is, how his body is positioned and which direction you push the analogue stick. Much like the dribbling mechanics, you have total control, but everything is bound within reality. Sometimes your player will take the perfect Bergkamp-esque touch, whereas others he’ll fail completely. It’s not completely black and white, there is a grey area too. So if you happen to take a less than perfect touch that doesn’t immediately mean you’ll lose the ball. Sometimes that will be enough, depending on the situation of course. Whatever the result, once you get you used to it, you’ll never feel cheated. Whatever you do has an impact on how successful you are. It’s a harsh lesson to learn, but oh so rewarding when you get it right. I said this to a few people after playing 2014, but I think the difficulty curve will be steeper for regular PES players, whereas total newcomers might adjust a little easier. That’s not because it’s “newbie friendly”, but more because a newcomer won’t be stuck with certain bad habits.

Freedom of Passing

Quite possibly one the best parts of PES 2014, the freedom of passing in the game is exceptional. That might sound a little weird at this early stage, but it doesn’t make it any less true. The Fox Engine and the introduction of TrueBall Tech has done wonders for this integral part of the game. Even at four bars, what most would call assisted, there is variety and freedom in the passing. At times, even on the one or two bars, the passing in PES 2013 felt very much on rails and assisted, frustrating many hardcore fans. Putting the pass level down to three or less resulted in even more freedom, but I rarely strayed too much from four or three as I felt they were good enough. I felt that I could weight and direct the passes in exactly the way I wanted. Obviously I wasn’t always successful, but the sheer fact that three and fours bars felt so good speaks volumes.
Lofted passes also felt great, allowing you to spread play when you like. The ball won’t just travel in straight line like a target missile; it will curve depending on how you strike it and where you want it to go. Building up moves in PES never felt so satisfying, mixing up ground passes with lofted long balls is a real joy to witness and be part of. It’s so good, that you’ll almost forget about the through ball button. In fact, I can probably count the number of times I used the button on one hand. The standard passing is so varied and free now that the through balls almost seem useless. If I was being totally honest, it appears as if over the top through passes and ground ones have been toned down in terms of their success rate. Each time I tried to put a player through using the dedicated button, I under or over hit it. Going by previous iterations and how overpowered the through balls were, this was and still is a massive positive for me. Hopefully it results in people using their actual passing skills rather than rely on the through ball button.

Audio and Visual Depth

 
Whilst the E3 2013 code lacked the polish of the screenshots and trailers you’ve seen so far, it’s still a step up when compared to any previous current-gen titles. “That’s not hard”, I hear you say. Yes, you’re right. I’m not going to lie to you and say it look next-gen, because it doesn’t. However, previous PES titles aside, it’s a MASSIVE step up when it comes to the current-gen standards. It’s using the power of the PlayStation 3 and Xbox 360, finally pushing both of them on a technical front. Animations are fluid, player models look great, lighting is fantastic and stadiums look great. The latter is exemplified by the breathtaking crowds. Now, they’re not fully 3D, but man do they look good. Whether it’s the Bayern fans creating a mosaic before kick-off or Santos followers lighting up flares during a match, they really add to the sense of occasion.
Coming back to the animations, just the like best PES titles of the past, you’ll notice new ones as you play and be amazed. It could be the frighteningly real way Robben runs, or something simple like the way a player moves his head when flicking a ball on. Even goalkeepers have new animations, but more on them later. For now, let’s move to sound in PES 2014. It’s difficult to completely comment on the audio side of things due to the environment we were playing in (noisy E3 showfloor), but we did manage to bump up the volume on a few pods we played on and the noise from the crowd in relation to what was happening on the pitch was just amazing. The enthusiasm of the Bayern fans and the sheer passion of the Santos faithful came across brilliantly. Whilst the Heart feature was full featured in the E3 build, if this is an early indication of what Konami plan to do with it then I for one can’t wait to see how it turns out.

The Set Piece Conundrum

The ability to direct set pieces via a dotted line, a new feature that turned out to be a bit of a talking point between the lucky people that played PES 2014. Sounds simple enough and it is, but its inclusion is somewhat of a double edged sword. You are given the freedom to adjust the direction, height and curve of the ball for both free-kicks and corners. If it sounds great, that’s because it is. It works really well, a little too well in fact. What do I mean by that? Well, you can score directly from corners and it makes the art of the free-kick a little too easy. The free-kick point is less of an issue, but as I played more and more it became apparent that you could score directly from corners almost every single time, turning it into a bit of an exploit. Two corners in a row I did the exact same thing and hit the same point of the crossbar. If I spent a bit more time with it I’m certain I could’ve done what other players were doing, scoring direct from corners regularly.
This possible exploit was fed back to the relevant people, but I still feel something would lost if the feature was taken away altogether. I enjoyed whipping in corners and free-kicks just as much as I welcomed the challenge of defending them. The tactical element fascinated me, but not everyone is going to be as fair and sportsmanlike when it comes to using this feature. It’s sad, but that’s the truth. A suggestion was made by me to limit where the dotted line could go for corners, but then that would take away an element of freedom which was the idea behind it initially. Like I said at the beginning of this section, it’s a double edged sword situation and I don’t envy Konami in how they go about dealing it. I just hope it’s not taken it out completely, but ultimately that might be long term solution. You can even turn the dotted line off right now with a simple press of R1 or RB.
Penalties have also been tweaked, with the kicker getting reticule on-screen that gets bigger as you move towards the corners of the goal. This makes it slight easier for the goalkeeper to save shots, but the kicker can move the reticule at the last second to fool the shot stopper. It’s a nice little mechanic, but I hope it’s smoothed out a little with a proper explanation of how it works delivered to players before they take or attempt to stop their first penalty. The little mysteries have been a staple of PES titles of the past, but for mechanics like this they really should be explained the first time you come across them.

 The Fundamentals

 
Let’s start with goalkeepers shall we? They’re much improved. The men between the sticks are now more reliable and stable, with new animations introduced to reflect differing styles. In the E3 build, Neuer was most impressive. He came out for the ball when he could, catching wherever possible. In PES 2013 the keepers started to push the ball away from goal as much as possible, resulting in less rebound goals, and that’s even more apparent in PES 2014. The keepers also stand up much longer during one-on-one situations, making themselves big and spreading their body to make a save when necessary. I genuinely can’t remember playing a PES during this stage previously and saying “what a save” so many times.
Shooting has been slightly tweaked too, with the feel being less “floaty” than before and more natural. Long range shots in particular felt great, no matter if you scored or not. Staying with scoring, headers have been greatly improved, which means you can actually score them now if you’re in the right position instead of every single one floating over the bar. Crossing felt pretty much the same though, which isn’t necessarily a supremely bad thing, but it would’ve been nice if it had the same freedom as the rest of the passing model. This was fed back to Konami, so hopefully later builds of PES 2014 will have improved crossing.
Attacking wise, the AI was still as great as ever, with good movement around the ball carrier depending on which area of the pitch he is moving towards. The defensive side of things I’ll touch on in the next section, but the actual defending mechanic itself has improved thank to MASS and TrueBall Tech. You still double tap X or A to go into a tackle, but your player will now go towards the ball rather than the player. The feedback you get whether you’re successful or not via the resulting animations is lovely, more natural and realistic than any previous PES. In fact, that sentiment could apply to the entire physical side of the game, as it’s a real step up from PES 2013. It’s slight shame then that referees are a bit inconsistent without any prior warning, with some giving fouls when there actually wasn’t one committed. That’s not necessarily a bad thing as referees are inconsistent at the best of times in real life, but it would be great if there was an indication before the match as to what type of official (lenient, fair, strong and so on) you’re up against. This would allow you to adjust your style and escape the frustrations of certain referees.

Areas of Improvement

I mentioned a few slight improvements that could be made in other sections, with this particular one kept for the defensive AI and player awareness. It’s not something I noticed until the second day of playing PES 2014, but since then it was very much apparent. It had a slight negative impact on some matches, whereas in others it was completely affecting the result of matches, especially when playing against other human players. I noticed several occasions where one player would have the ball in a defensive and one or two players near him would just stand there doing nothing, even when the ball carrier came near them. There was no forward or sideways movement that would’ve made it easier for you to get out. In real life football this is what happens, if one player has the ball in the defensive area then others will move around accordingly, giving him options to move out and get the ball forward. This rarely happened in the E3 build of PES 2014.
To add to this frustration, these non-moving players would get in the way on several occasions, resulting in the ball being gifted to the opposition for a goal. There were several occasions where I benefited from this and the goal I scored as a result felt cheap. I was on the other end of it too, which was really frustrating. This also happened occasionally when defending corners, with cheap goals being scored on the back of the lack of defensive awareness. It’s a frustrating negative as the rest of the game is so good, really enjoyable. As you’d expect this was fed back to Konami and I was assured that in future builds this would be addressed. I would imagine it’s a case of the development team heightening the responsiveness of the defensive AI and other players on the pitch that are not being controlled. A new build should be available to play just before Gamescom, so I’m hoping to report with back positive things in relation to this after getting hands on with that.

  Final Thoughts


I’ve played several builds of PES at this early stage and never come away feeling so positive about the game. It’s clear to see the Fox Engine and several new features have put a spring into PES 2014′s step that was missing from previous current-gen iterations. The game feels fresh, more fluid and realistic than before, yet it still retains that PES magic. It may not be next-gen, but if Konami stay on track and improve the game in key areas before it launches (modes and features), PES 2014 could well be a true return to form for the series. Can I have the next build now please, Konami?
(Posted 21/06/2013)

 

Here is news about the new Trueball tech M.A.S.S Features!!!


Konami Digital Entertainment, Inc. today revealed a new trailer for the highly anticipated title, Pro Evolution Soccer 2014. The upcoming addition to the popular franchise will mark a new beginning for the series, with an all-new engine allowing for the most comprehensive advance for the Pro Evolution Soccer series since its inception.
The trailer highlights Pro Evolution Soccer 2014's Trueball Tech and M.A.S.S features:
Trueball Tech: Pro Evolution Soccer 2014 centers everything on the ball including how it moves and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. Trueball Tech allows the player to trap or knock on a pass using the analogue stick with detailed bar-centric physics determining the weight shift of the player and the height and speed of the pass, as to how the player's body will automatically shape to receive it. The Pro Evolution Soccer series has long since treated the ball as an individual entity, allowing the player huge amounts of freedom to pass into space, run on to a knocked-on counter, or produces short triangular passes to make space. Trueball Tech adds even more freedom, with full 360-degree control within several yards around the player and the ability to shield the ball from opposing players, use deft controls to wrong-foot them, and intuitive methods to master close control.
Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of a match, and the new M.A.S.S. component simulates the bodily contact between multiple players within tailored animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. reacts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. The integration of the M.A.S.S. element has also facilitated new advances in one-on-one situations. The individual battles between key players can determine the outcome of a match, so particular emphasis has been made on such battles in Pro Evolution Soccer 2014.
To view the trailer please visit: Www.YouTube.com/watch?v=foGfXQ73jHw

(posted 21/06/2013)


Hey guys here also for the PES lovers witch i loved myself to because of the shooting, bud once a fifa man always a fifa man what wil not say we aint going to play pes coes a king is a king and  there is no saying no to a nice game of football so lets go !!

                                                    The Fox Engine


The Fox Engine is a cross-platform game engine built by Kojima Productions for use in future titles developed by the team. It is believed that this engine is designed for the next generation of video games. The engine was revealed by Konami on June 3, 2011. The engine's development began after the completion of Metal Gear Solid 4: Guns of the Patriots with the goal of making the "best engine in the world."
The engine will make it possible for Kojima Productions to develop multiplatform games with a significantly shortened development time and has been described as the first step for the developer to move away from development for a single platform. The engine is named after FOXHOUND, a fictional military unit from the Metal Gear series, wherein is also a reflection of Kojima Productions itself, which based its company logo on FOX's fox emblem.
Working for more than four years on the new installment of the PES series, the PES Production team has revealed the whole new system behind Pro Evolution Soccer 2014. Based on Kojima Productions’ Fox Engine, the game will feature new amazing graphics to recreate the excitement and variety of a top-level football match.
Konami let everything go in a press release about the new features of PES 2014. Of two-legged ball control to better emotions of the players, everything is thanks to Konami's new Fox Engine. The very first thing we know about PES 2014 so!

PES 2014 Konami dev has a long list of new features released. Practically the only thing we knew was that the game on the new FOX engine will run, but we put all the new tricks below for you!

True Ball Tech


True Ball Tech according to Konami one of the biggest new features in PES 2014. Lets you control the movement of the ball, how the ball reacts to the first contact with a player, but most importantly two-legged ball control!
"The player has total control in how Determining Their body is angled to receive a pass, Whereas previous football titles present the user with scan options. Instead, True Ball Tech Means That it can be chested or nodded fits an opponent, flicked into space or to a teammate, while closer dribbling control is a much more personal attribute in the new game. "


Abbreviated MASS, is similar to FIFA's Player Impact Engine. Duel Rende players have more contact with each other and the impact depends on weight, construction and speed of the players. This should ensure a brighter duels, because you can exert more pressure and you get more options to tackle. By M.A.S.S. dribbling is also expanded and have more options in attack.
"Dependent on factors zoals Their size and power, players will stumble but instantly recover if clipped, others barge off the ball, and use Their stature to block players from possession. Similarly, PES 2014 now has more styles or tackle, as Opposed to basics in foot or sliding types. "

Heart


The Heart mechanism ensures that your team is even more dependent on morality than if the previous versions. Your team is influenced by a packed stadium, whether you're playing at home or out. Moral of individual players remain in the game, so for example you play. By a brilliant goal better

PES ID                 


PES ID is also extended. PES 2014 has the personal playing styles of 100 known players. So you not only footballers to their name and appearance can recognize, but also to the way of walking, dribbling or shooting on the field.

                                                             team Play


With Team Play on the same team can control up to three football players. So you can work out together intricate tactics and weaknesses of the opponent fully exploit, if you want to take the trouble. Before

"These players will make very different off-the-ball runs to exploit holes in the defense or midfield, using the flanks, curved runs, or overlap play to make themelves available. These moves can be preset to key areas of the field,-allowing users to exploit defensive weaknesses before hand. "

                                                             The Core


Konami is known for that they work closely with the community. It's called The Core, which they try to make of uniforms and facial animations to smooth movements. The game as realistic as possible They also have the free kick and penalties radically taken on the shovel (haha).

PES 2014 will also include the Asia Champions League, complete with official teams.


Finally, of course, try the Fox Engine even just to put as the new Messiah. Down the guys from  Konami       Creative Producer of PES series Kei Masud:



“Thinking outside the box on an annual series such as PES is not easy, but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football.”


PES 2014 will be released for the current generation consoles and PC sometime in 2013. Moreover, they know that the game is easy to scale up to the next-gen consoles.