Showing posts with label Playstation. Show all posts
Showing posts with label Playstation. Show all posts

PS VITA will implement a price reduction!!!

 In Japan is the price of the PS Vita in February brought to the ground. There you can buy a new PS Vita for about 150 euros. Obviously not with 3G, but the regular Wifi version. And though  the PS Vita does not sell  as it should. So something must happen. And so it seems for the western countries to .

In an annual report from Sony are they talking about  "hardware sales initiatives" when it comes to the Vita. And that means 9 out of 10 times the price will drop. Obviously this is not the only thing that they want to do to sell the PS Vita more there are also coming more titles:

"For PlayStation Vita, we aim to secure sales and profit growth through various hardware sales initiatives and the release of compelling software titles."

Yet all seems logical, otherwise is the vita only fot good use in dust biting. So if you have no Vita and you

doubt for a while, wait just a minute. Chances are that in a month or two then you are saving you're self s a lot of money. Or would 150 euros for a brand new PS Vita still be too much for you?



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Sony launched 'PlayStation TV' trademark again


While Microsoft will do anything to get more visible than it does now, Sony limelight quietly. Now we expect that what Sony has to make up the field of games where we have not yet seen. Lots of new titles All eyes on Sony so during gamescom 2013. Incidentally, it is not only the games where the media giant engaged in, as the title of this post suggests.

No, it is not a 'new version of the PlayStation 3D TV in 2011. Sony has filed as a trademark on June 26, 2013 'PlayStation TV. It would be possible to both hardware and a related service go. According to some, this could indicate streaming television or movies. The Japanese media company had already claimed the same brand in 2006, but left this fern six years later. Apparently they looked yet again in bread.


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Sony had never the intension to change there DMR policy.

After Microsoft announced that the Xbox One would get a DRM system - now retired -. Fears that a similar system in the Sony PlayStation 4 would build arose With a suspicious eye on the secondhand market which is currently quite a thorn in the side of publishers was in itself a strange thought.
Despite many rumors and redeeming word at E3 as attachment served on the fact that the PlayStation 4 would contain no DRM system now it turns out that Sony initially had no intention of their policy towards lending games either by selling them to match.
Indeed, Sony was after all these questions arose perplexed about this. Especially since they had no plans to change this policy. It has worked well in recent years, so why would they change it? Argues Andrew House in an interview with The Guardian.

    "Dating from about our February event, there had leg questions about what our policy would be online. And I have to say That we were slightly perplexed, Because we had no intention of changing from a model that I think has served us really well for Several platform lifecycles. "

    "And then, of course, it was really the actions of others, and the reaction coming from consumers, Which led to more speculation. So we felt with E3 ... That it was a really good opportunity to set the record straight. But there were not any changes That we'd leg considering. "

In addition, House, a leading executive in the PlayStation segment, unaware of publishers who have been able to adapt. Policy on lobbying In retrospect it seems to be a storm in a teacup. Increasingly a case
Nevertheless, it is convenient addressed by Sony with a rock direction counter Microsoft to come. E3 Something has undoubtedly played a major role in the reversal of the DRM policy for Xbox One.



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PlayStation 4 and Xbox One actually cheaper than old consoles

Tech website Ars Technica, the prices of the next-gen consoles once scrutinized to see if they really are so expensive. Compared with the old consoles and inflation is taken into account the fact that bad.

When looking at prices to be inflation almost always included in the calculation and Ars Technica has taken pains to do that. The company has looked at what would be best for older consoles like that would come out. Moment lost now This shows among other things that the Xbox One really only is $ 23 more expensive than the Xbox 360.

The PlayStation 4 is a whole lot cheaper than its predecessor. When the PlayStation 3 was released because that would have cost. 696 dollars The most expensive consoles ever the 3DO and Neo Geo, who would now have cost 1,127 and $ 1,111 respectively. On the website Ars Technica you also want to look at the cuts of consoles over a period of nine years.

Below you can see the prices of consoles in 2013. Click image for larger version:





And so where waiting to buy ore cheap consoles , and when this is going to happen ??
The Xbox
One released late this year, in November. About the release date of the PlayStation 4 remains still to speculate. Either this would come in 2014 around the holidays or early. If we are to believe the official Sony website, it is still December

On the website you can get a Sony PlayStation 4 order as of today. For the normal price of € 399.99, including free shipping. Among the reservation button is 'available from the end of December' declared as vague release date.
Are you all sure about what you want? hmm listen to a Pro
And so the battle between the Xbox and PlayStation 4 One by, but Patrice Desilets, a former employee at Ubisoft, corpse already have the answer. The hardcore gamers still buy because both consoles.



Desilets said in an interview with gaming website Game Industry International managed to be in the change of policy towards the Microsoft Xbox One disappointed. The message had to be delivered differently according to him, but the move to a digital world comes naturally. All criticism he understands at least not entirely:

     "I know some people still buy CDs, but no nags on Apple iTunes because it has made​​. Microsoft also tried something new to do and why I think all the criticism around it a bit hypocritical."

Despite all the criticism of Microsoft and policy changes Desilets think it matters little. Buy the hardcore gamers, according to him anyway both consoles. Since you will cost 900 euros and then the games are not included, you have some question put here.




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Pro Instincts ! From Ea and Ignite

Pro Instincts is another one of the new FIFA 14 features that will be exclusive of next-gen consoles Playstation 4 and XBox One. Find out how it will be.



Pro Instincts in FIFA 14: Human Intelligence on Next-Gen Consoles
For the first time, players in FIFA 14 will be able to anticipate and respond with human-reactions through Pro Instincts. Players now have full awareness and context of what is unfolding around them – transforming physical play in the beautiful game.
Pro Instincts is made possible by EA SPORTS Ignite that will power FIFA 14 on Xbox One and PlayStation 4. EA SPORTS IGNITE features Future Physics technology that enables players to quickly analyse potential outcomes of what is about to occur around them. This infuses each player with human-like awareness, anticipation, instincts and most importantly, reaction times. All 22 players on the field now make intelligent decisions like they would in a real match, such as anticipating tackles, avoiding tacklers or bracing for physical challenges.

With Pro Instincts, an attacking player will be aware of their opponents and can use an arm or turn their body to shrug off the challenge. Previously, players did not have this context of their surroundings, resulting in unrealistic and frustrating collisions with the opponent. In FIFA 14 they will recognize an oncoming slide tackle and be able to adjust their body movement to avoid the defender’s leg.
In unavoidable collisions, both players will brace themselves for the impact and extend their arms to break their fall or stumble as they try to regain their balance. For defenders, it is now possible to win the ball by gaining body position on a player and not having to rely solely on a tackle.
Some examples of new FIFA 14 player movements made possible by Pro Instincts are:
    Leg avoidance: players are able to skip over slide tackles and outstretched legs
    Players can grab limbs when pushing/pulling
    Arm locks while jostling for possession
    Greater variety and new types of seal-outs
    Bracing for ground contact when losing balance and falling
Pro Instincts will dramatically change the way each match is played. Organically avoiding tackles and using body positioning to win the ball will make matches feel natural and life-like.




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officially !! the new cover for Fifa 14

Finaly its getting clear the looks of oure new game !

EA Sports have today unveiled the official cover art for FIFA 14 – the latest installment for the behemoth football game franchise that’s set to launch later this year on next generation consoles, as well as the current platforms.
As widely expected, the cover features Barcelona’s star striker Lionel Messi, though he isn’t likely to remain alone for long, as the publisher has announced that other stars will appear alongside him.
Here’s the current version of the cover…

The Facebook post that unveiled the artwork has called for fans to say which other stars should join the Barcelona maverick on the front cover, confirming that he will be sharing his space – presumably with different players in different territories. The smart money might have been on Neymar to join him, but it’s unlikely EA Sports will choose two players from the same team: so what about Cristiano Ronaldo, perhaps in the red of Manchester United? We’ll see.

what do you think who should come to stand next to messi on the cover this year !?
leave an comment and ill make shure easport wil get to no witch player is the best choice in the opinion of the kings!!




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some new hot news flaches about the new consoles !

The controllers next to each other
 

Here is an picture of the controller from both consoles there controllers next to each other , so u can compare them by size ant looks.
what is see an very very innovative fact ! the controler of the Ps 4 is bigger then the Xbox One there's .
There is the point where i say hey thats nice because on the last consoles it was xbox that got the biggest one .
and for soome of us guys its very difficult
to mannage that small ps3 controler because of the angele of oure thubs , i hope its fixed now on the ps4 !!





There aint going to be an headset with the Xbox One !!

It is a striking shift: where the Xbox 360 is contained a standard headset and not the PlayStation 3, will be the other consoles in the next generation. Where the PlayStation 4 or bundled with a headset, Microsoft has made ​​it clear that you do not receive headset when you buy an Xbox One. The reason behind this is simple, according to Microsoft, the Kinect, the company has been providing an excellent device that functions as a microphone and as for example in-game chat and Skype:
Xbox One does not include a pack-in headset accessory. Each One includes the new Xbox Kinect sensor with a highly sensitive multi-array microphones designed to enable inputs and voice chat as a system-level capability, both in-game and with Skype and other experiences. For gamers who prefer a headset, we have a variety of offerings That you can find on the Xbox Wire.

Xbox One Chat Headset:. Incidentally Microsoft a special headset for its new console will be out The price of this device is still unknown. Of course you can always opt for a headset of a third party such as Turtle Beach or Sennheiser.


 


Sony has a real indie game channel launched on the PlayStation Vita.



The speculations are round . 

like in a few post
before i had already announced about this the decision taken now final, vita comes with Indians channel. In this way, consumers can easily buy small creative games from independent developers. In total, there are already some of this kind of 53 tracks in the channel.
so the small developers get an chance



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FIFA 14 on PS4 wants to creat an ai for every player!!



FIFA 14 executive producer David Rutter wants the megaton footy series to reach a point where every single player has their own unique personality and AI on PS4. A lofty ambition, no doubt. But surely worth it if we end up with a hyper realistic David Goodwillie (insert schoolgirl titters) who shanks shots unlike anyone else in the game.

FIFA on PS4 aims to eventually create unqiue AI for ever player

Rutter is overseeing both the PS3 and PS4 versions of FIFA, with the latter boasting ten times the animation of the current-gen game thanks to the power of EA’s next-gen Ignite engine. This power could also potentially be used going forward to create a vast database that would allow for truly individual player AI on a grand scale.
“You know we go around catching the cream of the talent with our head capturing rigs,” says Rutter during an exclusive chat. “And it’s the same thing with the AI stats; we’re slowly but surely going about capturing absolutely everything. We want to create the most comprehensive database of everything football.”
That future of having thousands of truly individual players is a good way off, though. But at least FIFA 14 will have individualised AI for all 11 different positions on the field. ” The players on the pitch now operate as individuals that recognise what their team mates are all about, which is, I guess it’s a big freeing moment for us,” Rutter admits.
“That basically means you know if your left back is looking at going on with the ball as it becomes closer to him and he starts to react, the rest of the team is still following, if you like ‘basic orders.Now we can actually have the centre back worry about what’s going on with the left winger and the left back or the left central midfielder also being involved much more in the play, just reading what is going on.”

“We are starting to get more deeply
into creating those customised
players and personalities on the pitch”

Big name stars in FIFA 14 will also be more unique this season. “If you’re talking about the individuality of, say the difference between a Messi and a Ronaldo, then definitely we are starting to get much more deeply into creating those customised players and personalities on the pitch.” 
Rutter once again affirms it will take a long time to expand this feature to accompany every player from League Two jobbing part-time plumber all the way to preening Portuguese mega star. “With the breadth and the depth of FIFA it is going to take us a very long time to have a catalog of every player. But totally we are all about trying to create those individual moments in our game.”


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Gamescom promisses to be the grant show down for new Games!



Earlier this week we indicated that the Sony PlayStation Vita will be pushing at Gamescom, but that is not the only platform that will get much attention at the biggest European fair. The PlayStation 4 will also be an important part, as can be read in a recent competition launched on the PlayStation website.

The year 2013 remains one of the most interesting years for fans of games and the focus will again be on the PlayStation 4 during Gamescom, according to the message. Based on earlier reports, Sony seems so attention to the PlayStation Vita and 4 to establish together with the PlayStation 3 at a lower ebb. Sony confirms earlier reports about the focus on PS4 during Gamescom.

     "At gamescom in August 2013 the focus will be on PS4 and its games lineup once again."

We expect that Sony will hold a press conference at Gamescom again this year and as soon as we hear more about this you can read it here.


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Playstation promisses to bring new GAMES!!

It continues to flo the good news about the new consoles!

At the PlayStation Meeting and the Electronic Entertainment Expo Sony Computer Entertainment revealed a wide range of PlayStation 4 games, but they have many more titles in development than they showed so far.
However, those games they do not hide from us forever, according to Sony Computer Entertainment Europe CEO Jim Ryan will be some new PlayStation 4 games shown at GamesCom. However, we will still have to wait to see them. Till August 21



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PS 4 Says to be superior with graphics !!

 Senior Vice President of Sony's PlayStation brand believes that the PS4 will beat a Xbox in terms of graphics power.
The console war is kicking back like the back and forth continues between Sony and Microsoft. While Nintendo just sits there. Silent.
But when the new generation is rolling, no matter what console is more powerful or is it more about the games, the price or even the policies of the consoles?Senior Vice President of Sony's PlayStation brand has revealed that - as a company - Sony believes that the PS4 will beat the Xbox in a graphical fidelity.
"The reality is that more than a generation changes the playing field is leveled," said the individual Longworth senior vice president in an interview with GI. Actually, I think we have the higher fidelity graphics, but the entire value proposition has to be right. "Longworth adds that "it is not just the graphical fidelity," and there are many more questions to answer. "What are our policies? What are our principles? What we represent, and we communicate?"


More specifically Longworth talking about the PS4 does not have restrictions on used games, which Jack Tretton believes that "clearly told what we stand" during the Sony E3 conference."We believe this is the right thing for the players," said Longworth, "we believe is right for our platform and we are excited to tell people about it. 

"What we try to do is provide a relatively level playing field and let the players decide," said Longworth. "We're not trying to encourage them, believe in consumer choice.Longworth recognizes that not everyone is ready to embrace a digital-only future, and forcing people to do what you just put out your brand.
"It is clear that the vast majority of people want to go to GameStop and Best Buy, who do not want to buy it online now. How this might change in the future is hard to predict."Longworth concluded by adding that "people may be surprised, I think the physical games are much longer than many think."Are these policies - along with the price - a group of analysts recently stated meant to help PS4 outsell the Xbox A three to two.



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SONY " Physical games will exist longer than expectations

We are facing a digital future that is for sure. About an X number of years we will still in the closet alone classics and all our new games will be in the cloud or on a hard disk.

But until then we will have the most physically purchase in the (online) shops. The majority of gamers provides that the transition to digital will come very soon, but Sony thinks differently. The senior vice president of brand marketing, Guy Longworth, see the recognizable cases containing a Blu-ray disc will not disappear quickly.

Of course the digital business is growing rapidly, but there is also attached great importance to the retail partners. There is also the voice of the gamer that counts and, as previously shown, they still prefer to choose to step looking for a nice deal. Within the local game store

     What we try to do is offer a relatively level playing field and let the gamers decide. We're not trying to advantage them, we believe in consumer choice. It's clear That fixed the majority of the people want to go down to GameStop or Best Buy, they do not want to buy it online right now. How That might change in the future is kind of hard to predict. People might be quite surprised, I think physical games will be around a lot longer than some people think.

Now we are quite curious how you think about this. Buy you prefer games in the (online) stores or do you download a game from the PlayStation Network also fine?


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Release date is not set jet for the Xbox One



 While Microsoft continues to speak in vague terms, and insists that the Xbox One "in November" appears, the U.S. Amazon store comes with a concrete release date. According to them, the console will be in stores on November 27.

This date seems logical at first sight, since this is the day before Thanksgiving and follows it Black Friday, a day when Americans just are busy buying stuff. Yet there is reason to doubt. The date It seems unlikely that Microsoft will release its console on a Wednesday and also is great that they want to be than Sony, which is rumored PlayStation 4 will explain. November 13 in stores before the opportunity In addition, there are rumors that Microsoft Xbox One intends to issue simultaneously with Call of Duty: Ghosts, a game that is in stores starting November 5.


 Speculating about the release date of Sony's PlayStation 4 and Microsoft's Xbox One is currently busy. Thus appeared recently on the Amazon website a release date of November 27 for Xbox One. However, Microsoft has announced that it is currently still no exact release date has passed to retailers such as Amazon, and that any date that is currently displayed is a 'placeholder' is:

We have not informed our retail partners about a specific launch date for the Xbox One.

It is commonplace for retailers to put placeholders dates and prices into our system until they are given a specific date and price. We are excited to release the Xbox One in November 2013.
 In short, speculation about the release date of the Xbox Microsoft One is pointless until the exact release date, which must lie somewhere in November revealed.

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Some of the options going to be free on the PS4 !


At E3 Sony had suddenly know that to be able to play online. Paid on the PS4 People should buy PlayStation Plus to access this function. The game Similar to Xbox Live. Some features Sony has again caused by the non-payers shifted, so not everything is for paying people.


The automatic update of your games will be possible for everyone. Sony says will "be fair and balanced as possible" to the gamer. In addition, the social features in games also free. For more online features will be. Therefore pulled the purse PlayStation Plus costs about 60 euros per year.

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Pes 14 !



  Hands-on Impression!

Reading an article in EDGE, diagrams, screenshots and teaser trailers, these are all great but nothing can compare to actually getting your hands on a new PES for the first time. It’s where you form your first opinion of the game and learn more about it, something that no pre-release asset or article can provide. This year, with a brand new engine behind the game, that statement had more weight behind it than you can ever imagine. Excitement? Yes, I had it in abundance. Trepidation? Sure, there was plenty of that too. How would the Fox Engine change a series that I had followed for so long? After playing it for several hours at E3 2013, the answer was very much positive.

The Difficulty Curve

Pick up the pad and start to play PES 2014 like any of the previous titles in the series, you’ll find that you won’t get very far. Whilst the game retains that distinct PES feeling, it plays differently and that is very much a good thing. The power of the Fox Engine combined with some new features, means that the rigid feel of previous games has gone. MASS and TrueBall tech have much to do with getting rid of that, helping to make the on-pitch action in PES 2014 look and feel more natural than its predecessors. For instance, when you’re dribbling, the player you’re controlling not only moves more realistically, you feel his weight shifting as he jogs or sprints in the desired direction. Sprint too much and attempt to turn at the last minute? It’s more than likely the ball will go out of play or will be intercepted by the opposition. This applies to even the star players such as Robben, Ribery or Neymar. After all you don’t see these guys constantly sprinting in real life matches like headless chickens, do you? Well, Robben maybe! Sorry, bad joke. In all seriousness, it’s a great change, one that forces you to think about when you sprint and dribble with some real care. I learnt the harsh way, and I suspect many of you will too.
Another area where MASS and TrueBall Tech come into play is with the first touch and control system. There is a real emphasis on first touch an control in PES 2014, something that is apparent even in your first match. The physics system works in tandem with the TrueBall Tech to simulate how well you end up controlling a ground or lofted pass. The results are sublime, with the level of success dependent on where the player is, how his body is positioned and which direction you push the analogue stick. Much like the dribbling mechanics, you have total control, but everything is bound within reality. Sometimes your player will take the perfect Bergkamp-esque touch, whereas others he’ll fail completely. It’s not completely black and white, there is a grey area too. So if you happen to take a less than perfect touch that doesn’t immediately mean you’ll lose the ball. Sometimes that will be enough, depending on the situation of course. Whatever the result, once you get you used to it, you’ll never feel cheated. Whatever you do has an impact on how successful you are. It’s a harsh lesson to learn, but oh so rewarding when you get it right. I said this to a few people after playing 2014, but I think the difficulty curve will be steeper for regular PES players, whereas total newcomers might adjust a little easier. That’s not because it’s “newbie friendly”, but more because a newcomer won’t be stuck with certain bad habits.

Freedom of Passing

Quite possibly one the best parts of PES 2014, the freedom of passing in the game is exceptional. That might sound a little weird at this early stage, but it doesn’t make it any less true. The Fox Engine and the introduction of TrueBall Tech has done wonders for this integral part of the game. Even at four bars, what most would call assisted, there is variety and freedom in the passing. At times, even on the one or two bars, the passing in PES 2013 felt very much on rails and assisted, frustrating many hardcore fans. Putting the pass level down to three or less resulted in even more freedom, but I rarely strayed too much from four or three as I felt they were good enough. I felt that I could weight and direct the passes in exactly the way I wanted. Obviously I wasn’t always successful, but the sheer fact that three and fours bars felt so good speaks volumes.
Lofted passes also felt great, allowing you to spread play when you like. The ball won’t just travel in straight line like a target missile; it will curve depending on how you strike it and where you want it to go. Building up moves in PES never felt so satisfying, mixing up ground passes with lofted long balls is a real joy to witness and be part of. It’s so good, that you’ll almost forget about the through ball button. In fact, I can probably count the number of times I used the button on one hand. The standard passing is so varied and free now that the through balls almost seem useless. If I was being totally honest, it appears as if over the top through passes and ground ones have been toned down in terms of their success rate. Each time I tried to put a player through using the dedicated button, I under or over hit it. Going by previous iterations and how overpowered the through balls were, this was and still is a massive positive for me. Hopefully it results in people using their actual passing skills rather than rely on the through ball button.

Audio and Visual Depth

 
Whilst the E3 2013 code lacked the polish of the screenshots and trailers you’ve seen so far, it’s still a step up when compared to any previous current-gen titles. “That’s not hard”, I hear you say. Yes, you’re right. I’m not going to lie to you and say it look next-gen, because it doesn’t. However, previous PES titles aside, it’s a MASSIVE step up when it comes to the current-gen standards. It’s using the power of the PlayStation 3 and Xbox 360, finally pushing both of them on a technical front. Animations are fluid, player models look great, lighting is fantastic and stadiums look great. The latter is exemplified by the breathtaking crowds. Now, they’re not fully 3D, but man do they look good. Whether it’s the Bayern fans creating a mosaic before kick-off or Santos followers lighting up flares during a match, they really add to the sense of occasion.
Coming back to the animations, just the like best PES titles of the past, you’ll notice new ones as you play and be amazed. It could be the frighteningly real way Robben runs, or something simple like the way a player moves his head when flicking a ball on. Even goalkeepers have new animations, but more on them later. For now, let’s move to sound in PES 2014. It’s difficult to completely comment on the audio side of things due to the environment we were playing in (noisy E3 showfloor), but we did manage to bump up the volume on a few pods we played on and the noise from the crowd in relation to what was happening on the pitch was just amazing. The enthusiasm of the Bayern fans and the sheer passion of the Santos faithful came across brilliantly. Whilst the Heart feature was full featured in the E3 build, if this is an early indication of what Konami plan to do with it then I for one can’t wait to see how it turns out.

The Set Piece Conundrum

The ability to direct set pieces via a dotted line, a new feature that turned out to be a bit of a talking point between the lucky people that played PES 2014. Sounds simple enough and it is, but its inclusion is somewhat of a double edged sword. You are given the freedom to adjust the direction, height and curve of the ball for both free-kicks and corners. If it sounds great, that’s because it is. It works really well, a little too well in fact. What do I mean by that? Well, you can score directly from corners and it makes the art of the free-kick a little too easy. The free-kick point is less of an issue, but as I played more and more it became apparent that you could score directly from corners almost every single time, turning it into a bit of an exploit. Two corners in a row I did the exact same thing and hit the same point of the crossbar. If I spent a bit more time with it I’m certain I could’ve done what other players were doing, scoring direct from corners regularly.
This possible exploit was fed back to the relevant people, but I still feel something would lost if the feature was taken away altogether. I enjoyed whipping in corners and free-kicks just as much as I welcomed the challenge of defending them. The tactical element fascinated me, but not everyone is going to be as fair and sportsmanlike when it comes to using this feature. It’s sad, but that’s the truth. A suggestion was made by me to limit where the dotted line could go for corners, but then that would take away an element of freedom which was the idea behind it initially. Like I said at the beginning of this section, it’s a double edged sword situation and I don’t envy Konami in how they go about dealing it. I just hope it’s not taken it out completely, but ultimately that might be long term solution. You can even turn the dotted line off right now with a simple press of R1 or RB.
Penalties have also been tweaked, with the kicker getting reticule on-screen that gets bigger as you move towards the corners of the goal. This makes it slight easier for the goalkeeper to save shots, but the kicker can move the reticule at the last second to fool the shot stopper. It’s a nice little mechanic, but I hope it’s smoothed out a little with a proper explanation of how it works delivered to players before they take or attempt to stop their first penalty. The little mysteries have been a staple of PES titles of the past, but for mechanics like this they really should be explained the first time you come across them.

 The Fundamentals

 
Let’s start with goalkeepers shall we? They’re much improved. The men between the sticks are now more reliable and stable, with new animations introduced to reflect differing styles. In the E3 build, Neuer was most impressive. He came out for the ball when he could, catching wherever possible. In PES 2013 the keepers started to push the ball away from goal as much as possible, resulting in less rebound goals, and that’s even more apparent in PES 2014. The keepers also stand up much longer during one-on-one situations, making themselves big and spreading their body to make a save when necessary. I genuinely can’t remember playing a PES during this stage previously and saying “what a save” so many times.
Shooting has been slightly tweaked too, with the feel being less “floaty” than before and more natural. Long range shots in particular felt great, no matter if you scored or not. Staying with scoring, headers have been greatly improved, which means you can actually score them now if you’re in the right position instead of every single one floating over the bar. Crossing felt pretty much the same though, which isn’t necessarily a supremely bad thing, but it would’ve been nice if it had the same freedom as the rest of the passing model. This was fed back to Konami, so hopefully later builds of PES 2014 will have improved crossing.
Attacking wise, the AI was still as great as ever, with good movement around the ball carrier depending on which area of the pitch he is moving towards. The defensive side of things I’ll touch on in the next section, but the actual defending mechanic itself has improved thank to MASS and TrueBall Tech. You still double tap X or A to go into a tackle, but your player will now go towards the ball rather than the player. The feedback you get whether you’re successful or not via the resulting animations is lovely, more natural and realistic than any previous PES. In fact, that sentiment could apply to the entire physical side of the game, as it’s a real step up from PES 2013. It’s slight shame then that referees are a bit inconsistent without any prior warning, with some giving fouls when there actually wasn’t one committed. That’s not necessarily a bad thing as referees are inconsistent at the best of times in real life, but it would be great if there was an indication before the match as to what type of official (lenient, fair, strong and so on) you’re up against. This would allow you to adjust your style and escape the frustrations of certain referees.

Areas of Improvement

I mentioned a few slight improvements that could be made in other sections, with this particular one kept for the defensive AI and player awareness. It’s not something I noticed until the second day of playing PES 2014, but since then it was very much apparent. It had a slight negative impact on some matches, whereas in others it was completely affecting the result of matches, especially when playing against other human players. I noticed several occasions where one player would have the ball in a defensive and one or two players near him would just stand there doing nothing, even when the ball carrier came near them. There was no forward or sideways movement that would’ve made it easier for you to get out. In real life football this is what happens, if one player has the ball in the defensive area then others will move around accordingly, giving him options to move out and get the ball forward. This rarely happened in the E3 build of PES 2014.
To add to this frustration, these non-moving players would get in the way on several occasions, resulting in the ball being gifted to the opposition for a goal. There were several occasions where I benefited from this and the goal I scored as a result felt cheap. I was on the other end of it too, which was really frustrating. This also happened occasionally when defending corners, with cheap goals being scored on the back of the lack of defensive awareness. It’s a frustrating negative as the rest of the game is so good, really enjoyable. As you’d expect this was fed back to Konami and I was assured that in future builds this would be addressed. I would imagine it’s a case of the development team heightening the responsiveness of the defensive AI and other players on the pitch that are not being controlled. A new build should be available to play just before Gamescom, so I’m hoping to report with back positive things in relation to this after getting hands on with that.

  Final Thoughts


I’ve played several builds of PES at this early stage and never come away feeling so positive about the game. It’s clear to see the Fox Engine and several new features have put a spring into PES 2014′s step that was missing from previous current-gen iterations. The game feels fresh, more fluid and realistic than before, yet it still retains that PES magic. It may not be next-gen, but if Konami stay on track and improve the game in key areas before it launches (modes and features), PES 2014 could well be a true return to form for the series. Can I have the next build now please, Konami?
(Posted 21/06/2013)

 

Here is news about the new Trueball tech M.A.S.S Features!!!


Konami Digital Entertainment, Inc. today revealed a new trailer for the highly anticipated title, Pro Evolution Soccer 2014. The upcoming addition to the popular franchise will mark a new beginning for the series, with an all-new engine allowing for the most comprehensive advance for the Pro Evolution Soccer series since its inception.
The trailer highlights Pro Evolution Soccer 2014's Trueball Tech and M.A.S.S features:
Trueball Tech: Pro Evolution Soccer 2014 centers everything on the ball including how it moves and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. Trueball Tech allows the player to trap or knock on a pass using the analogue stick with detailed bar-centric physics determining the weight shift of the player and the height and speed of the pass, as to how the player's body will automatically shape to receive it. The Pro Evolution Soccer series has long since treated the ball as an individual entity, allowing the player huge amounts of freedom to pass into space, run on to a knocked-on counter, or produces short triangular passes to make space. Trueball Tech adds even more freedom, with full 360-degree control within several yards around the player and the ability to shield the ball from opposing players, use deft controls to wrong-foot them, and intuitive methods to master close control.
Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of a match, and the new M.A.S.S. component simulates the bodily contact between multiple players within tailored animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. reacts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. The integration of the M.A.S.S. element has also facilitated new advances in one-on-one situations. The individual battles between key players can determine the outcome of a match, so particular emphasis has been made on such battles in Pro Evolution Soccer 2014.
To view the trailer please visit: Www.YouTube.com/watch?v=foGfXQ73jHw

(posted 21/06/2013)


Hey guys here also for the PES lovers witch i loved myself to because of the shooting, bud once a fifa man always a fifa man what wil not say we aint going to play pes coes a king is a king and  there is no saying no to a nice game of football so lets go !!

                                                    The Fox Engine


The Fox Engine is a cross-platform game engine built by Kojima Productions for use in future titles developed by the team. It is believed that this engine is designed for the next generation of video games. The engine was revealed by Konami on June 3, 2011. The engine's development began after the completion of Metal Gear Solid 4: Guns of the Patriots with the goal of making the "best engine in the world."
The engine will make it possible for Kojima Productions to develop multiplatform games with a significantly shortened development time and has been described as the first step for the developer to move away from development for a single platform. The engine is named after FOXHOUND, a fictional military unit from the Metal Gear series, wherein is also a reflection of Kojima Productions itself, which based its company logo on FOX's fox emblem.
Working for more than four years on the new installment of the PES series, the PES Production team has revealed the whole new system behind Pro Evolution Soccer 2014. Based on Kojima Productions’ Fox Engine, the game will feature new amazing graphics to recreate the excitement and variety of a top-level football match.
Konami let everything go in a press release about the new features of PES 2014. Of two-legged ball control to better emotions of the players, everything is thanks to Konami's new Fox Engine. The very first thing we know about PES 2014 so!

PES 2014 Konami dev has a long list of new features released. Practically the only thing we knew was that the game on the new FOX engine will run, but we put all the new tricks below for you!

True Ball Tech


True Ball Tech according to Konami one of the biggest new features in PES 2014. Lets you control the movement of the ball, how the ball reacts to the first contact with a player, but most importantly two-legged ball control!
"The player has total control in how Determining Their body is angled to receive a pass, Whereas previous football titles present the user with scan options. Instead, True Ball Tech Means That it can be chested or nodded fits an opponent, flicked into space or to a teammate, while closer dribbling control is a much more personal attribute in the new game. "


Abbreviated MASS, is similar to FIFA's Player Impact Engine. Duel Rende players have more contact with each other and the impact depends on weight, construction and speed of the players. This should ensure a brighter duels, because you can exert more pressure and you get more options to tackle. By M.A.S.S. dribbling is also expanded and have more options in attack.
"Dependent on factors zoals Their size and power, players will stumble but instantly recover if clipped, others barge off the ball, and use Their stature to block players from possession. Similarly, PES 2014 now has more styles or tackle, as Opposed to basics in foot or sliding types. "

Heart


The Heart mechanism ensures that your team is even more dependent on morality than if the previous versions. Your team is influenced by a packed stadium, whether you're playing at home or out. Moral of individual players remain in the game, so for example you play. By a brilliant goal better

PES ID                 


PES ID is also extended. PES 2014 has the personal playing styles of 100 known players. So you not only footballers to their name and appearance can recognize, but also to the way of walking, dribbling or shooting on the field.

                                                             team Play


With Team Play on the same team can control up to three football players. So you can work out together intricate tactics and weaknesses of the opponent fully exploit, if you want to take the trouble. Before

"These players will make very different off-the-ball runs to exploit holes in the defense or midfield, using the flanks, curved runs, or overlap play to make themelves available. These moves can be preset to key areas of the field,-allowing users to exploit defensive weaknesses before hand. "

                                                             The Core


Konami is known for that they work closely with the community. It's called The Core, which they try to make of uniforms and facial animations to smooth movements. The game as realistic as possible They also have the free kick and penalties radically taken on the shovel (haha).

PES 2014 will also include the Asia Champions League, complete with official teams.


Finally, of course, try the Fox Engine even just to put as the new Messiah. Down the guys from  Konami       Creative Producer of PES series Kei Masud:



“Thinking outside the box on an annual series such as PES is not easy, but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football.”


PES 2014 will be released for the current generation consoles and PC sometime in 2013. Moreover, they know that the game is easy to scale up to the next-gen consoles.