Of course, the question often surfaced: "? What differs a next-gen title haves actually compared with the same title on the current generation" Infinity Ward answers this question, and tells what the next-gen version of Call of Duty Ghosts differs from the current-gen Call of Duty: Ghosts.
Executive producer Mark Rubin admitted in an interview that the exclusive next-gen features have the most impact by the dynamic lighting and displacement mapping.
"It's actually pretty pronounced" ... "One of the most obvious features next-gen That has current-gen does not have is dynamic lighting. You get really cool lighting on next-gen That You do not get anywhere near on current-gen. "
Mark continues his response with:
"The coolest is ... and everytime I just catch a glimpse of it I'm like, wow, that looks so cool, is displacement mapping. On current-gen'll walk by a brick wall and it'll be mostly flat and it'll just have a bump map or something. But on next-gen you can see the bricks, like, physically they're there. You see that geometry and it looks so good. "
"It boils down to two things: geometry and lighting. Those two things are going to be Significantly better on next-gen than they will on current-gen. "
The game is built on a new engine and Infinity Ward has indicated that on each console Call of Duty Ghosts runs with a stable 60fps turning. Want to know what Mark meant by dynamic lighting (dynamic lighting) and folder resistance seal (displacement mapping)? check than the recently released multiplayer trailer and the trailer unveiling. Oh and Infinity Ward indicates that the PC version is the most beautiful looks.
Here The Multiplayer trailer of COD : Ghosts!!! Here the Unveiling Trailer of COD :Ghosts Thanks for reading and sign up to be up 2 date, like and share !!
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