Mark Cerny, the lead architect of the PS4, has released some information on how the PS4 handles audio processing. He says that the PS4 a separate chip for processing audio, this ensures that there will be a number of tasks the GPU to be removed. Audio is just as graphic aspects of a game is not silent, Cerny therefore expect that sophisticated audio can be in the coming years. Possible done by the GPU
The chip is mainly present to handle the many audio streams from a game in MP3 or other format something quite a tough job can be. After all, a game has so many audio files to be. Always requested If this should be done by the GPU you have to compromise on other aspects of a game, something developers obviously do not like. In terms of system functionality can be the chip used for audio chat so that it takes no memory or processing power.
There's dedicated audio hardware. The principal thing That it does is That it compresses and decompresses audio streams, various formats. So some of that is for the games - you'll have many, many audio streams in MP3 or another format and the hardware That will take care of for you. Or, on the system side for example, audio chat - the compression and decompression of that.
"There's dedicated audio hardware," he revealed. "The principal thing That it does is That it compresses and decompresses audio streams, various formats. So some of that is for the games - you'll have many, many audio streams in MP3 or another format and the hardware That will take care of for you.
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